<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=City.GetID_%28Civ5_API%29</id>
	<title>City.GetID (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=City.GetID_%28Civ5_API%29"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=City.GetID_(Civ5_API)&amp;action=history"/>
	<updated>2026-04-20T01:03:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=City.GetID_(Civ5_API)&amp;diff=10617&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=City.GetID_(Civ5_API)&amp;diff=10617&amp;oldid=prev"/>
		<updated>2012-09-19T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|City}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|CityID}} City:GetID&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0392}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controls.CityBannerProductionButton:SetVoids( city:GetID(), nil );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1252}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;OnCityCreated( ToHexFromGrid( Vector2( city:GetX(), city:GetY() ) ), player:GetID(), city:GetID() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityList.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityList.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0426}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.ProdButton:SetVoids( city:GetID(), nil );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0229}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendDoTask(pCity:GetID(), TaskTypes.TASK_CHANGE_WORKING_PLOT, 0, -1, false, bAlt, bShift, bCtrl);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0274}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Data1 = UI.GetHeadSelectedCity():GetID(),&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1670}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendUpdateCityCitizens(pCity:GetID());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1685}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendDoTask(pCity:GetID(), TaskTypes.TASK_CHANGE_WORKING_PLOT, iPlotIndex, -1, false, bAlt, bShift, bCtrl);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1698}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendCityBuyPlot(pHeadSelectedCity:GetID(), plotX, plotY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1769}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif ( plot:GetWorkingCity():GetID() ~= pCity:GetID() and  plot:GetWorkingCity():IsWorkingPlot( plot ) ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1805}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif ( pCity:CanWork( plot ) or plot:GetWorkingCity():GetID() ~= pCity:GetID() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1894}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local cityID = city:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2171}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Data1 = pCity:GetID(),&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2189}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendDoTask(pCity:GetID(), TaskTypes.TASK_UNRAZE, -1, -1, false, false, false, false);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2266}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendSetCityAIFocus( pCity:GetID(), focus );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2294}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendSetCityAvoidGrowth( pCity:GetID(), not pCity:IsForcedAvoidGrowth() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2375}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendSellBuilding(pCity:GetID(), g_iBuildingToSell);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|GameplayUtils.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/GameplayUtils.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0251}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;iCityID = pCity:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|GPList.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/GPList.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0152}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sortEntry.cityID = pCity:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ProductionPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/ProductionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0191}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local selectedCityID = selectedCity and selectedCity:GetID() or -1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0807}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local currentCityID = city:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ProductionPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/ProductionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0113}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;print(&amp;quot;purchase: &amp;quot;..iData..&amp;quot; ; &amp;quot;..city:GetID()..&amp;quot; ; &amp;quot;..eYield);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SetCityName.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SetCityName.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0019}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendRenameCity(pCity:GetID(), Controls.EditCityName:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TradeLogic.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/TradeLogic.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|2465}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iCityID = pCity:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0490}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SpecificCityInfoDirty( activePlayerID, pHeadSelectedCity:GetID(), CityUpdateTypes.CITY_UPDATE_TYPE_BANNER);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetID]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>