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	<title>Civ4AnimationPathInfos - Revision history</title>
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	<updated>2026-04-08T23:38:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AnimationPathInfos&amp;diff=14196&amp;oldid=prev</id>
		<title>Deanej: Created page with &quot;The &#039;&#039;&#039;Civ4AnimationPathInfos&#039;&#039;&#039; file relates to unit animations.  All tags must be opened and closed; the first is the &quot;open&quot;, the second the &quot;close&quot; tag. If nothing goes inside...&quot;</title>
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		<updated>2013-01-14T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4AnimationPathInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit animations.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4AnimationPathInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit animations.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AnimationPath&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bMissionPath&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!PathEntry&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
  &amp;lt;Operator&amp;gt;RAND_FPR&amp;lt;/Operator&amp;gt;&lt;br /&gt;
  &amp;lt;Parameter&amp;gt;0.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
 &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AnimationPath&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ANIMATIONPATH_RANDOMIZE_ANIMATION_SET&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;bMissionPath&amp;gt;1&amp;lt;/bMissionPath&amp;gt;&lt;br /&gt;
  &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
   &amp;lt;Operator&amp;gt;RAND_FPR&amp;lt;/Operator&amp;gt;&lt;br /&gt;
   &amp;lt;Parameter&amp;gt;1.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
  &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
  &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
   &amp;lt;Operator&amp;gt;SET_ANIMATION_SET&amp;lt;/Operator&amp;gt;&lt;br /&gt;
   &amp;lt;Parameter&amp;gt;0.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
  &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
 &amp;lt;/AnimationPath&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
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