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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4FormationInfos</id>
	<title>Civ4FormationInfos - Revision history</title>
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	<updated>2026-05-13T11:02:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4FormationInfos&amp;diff=14202&amp;oldid=prev</id>
		<title>Deanej: Created page with &quot;The &#039;&#039;&#039;Civ4FormationInfos&#039;&#039;&#039; file defines the unit formations used for unit models.  All tags must be opened and closed; the first is the &quot;open&quot;, the second the &quot;close&quot; tag. If n...&quot;</title>
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		<updated>2013-01-14T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4FormationInfos&amp;#039;&amp;#039;&amp;#039; file defines the unit formations used for unit models.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4FormationInfos&amp;#039;&amp;#039;&amp;#039; file defines the unit formations used for unit models.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!UnitFormation&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FormationType&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EventMaskList&lt;br /&gt;
|Entity events that can be used with the formation&lt;br /&gt;
 &amp;lt;EventMaskList&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_SURRENDER&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_CAPTURED&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_PARADROP&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_SHOVEL&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_DIE_ANIMATION&amp;lt;/EventType&amp;gt;&lt;br /&gt;
 &amp;lt;/EventMaskList&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!UnitEntry&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntryType&amp;gt;UNIT&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
  &amp;lt;Position&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;-0.0201342281879&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;-0.201342281879&amp;lt;/y&amp;gt;&lt;br /&gt;
  &amp;lt;/Position&amp;gt;&lt;br /&gt;
  &amp;lt;PositionRadius&amp;gt;13.0384048104&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
  &amp;lt;Direction&amp;gt;3.14159265359&amp;lt;/Direction&amp;gt;&lt;br /&gt;
  &amp;lt;DirVariation&amp;gt;0.188679622641&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;UnitFormation&amp;gt;&lt;br /&gt;
  &amp;lt;Name&amp;gt;IDLE (1)&amp;lt;/Name&amp;gt;&lt;br /&gt;
  &amp;lt;FormationType&amp;gt;FORMATION_TYPE_DEFAULT&amp;lt;/FormationType&amp;gt;&lt;br /&gt;
  &amp;lt;EventMaskList&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_SURRENDER&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_CAPTURED&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_GREAT_EVENT&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_FOUND&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_BUILD&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_PARADROP&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_SHOVEL&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_DIE_ANIMATION&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;/EventMaskList&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;UNIT&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.0201342281879&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;-0.201342281879&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;13.0384048104&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;3.14159265359&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.188679622641&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;GENERAL&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.332214765101&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;0.694630872483&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;22.0&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;3.11129889367&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.440454310911&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;SIEGE&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.573825503356&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;-0.53355704698&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;25.0&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;2.44685437739&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.521536192416&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitFormation&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
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