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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4SpecialBuildingInfos</id>
	<title>Civ4SpecialBuildingInfos - Revision history</title>
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	<updated>2026-06-30T01:43:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://modiki.civfanatics.com/index.php?title=Civ4SpecialBuildingInfos&amp;diff=477&amp;oldid=prev</id>
		<title>Deanej: Created page with &#039;The &#039;&#039;&#039;Civ4SpecialBuildingInfos&#039;&#039;&#039; file defines what special building types exist in the game.  Special buildings are essentially groups of buildings that can have traits (such a...&#039;</title>
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		<updated>2009-05-31T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4SpecialBuildingInfos&amp;#039;&amp;#039;&amp;#039; file defines what special building types exist in the game.  Special buildings are essentially groups of buildings that can have traits (such a...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4SpecialBuildingInfos&amp;#039;&amp;#039;&amp;#039; file defines what special building types exist in the game.  Special buildings are essentially groups of buildings that can have traits (such as tech requirement) linked to each other.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SpecialBuildingInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Label that is used in other XML files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Name of the special building type&lt;br /&gt;
|-&lt;br /&gt;
!ObsoleteTech&lt;br /&gt;
|Tech that obsoletes all buildings with that special building type&lt;br /&gt;
|-&lt;br /&gt;
!TechPrereq&lt;br /&gt;
|Tech required to build all building with that special building type&lt;br /&gt;
|-&lt;br /&gt;
!TechPrereqAnyone&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bValid&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Production Traits&lt;br /&gt;
|Which traits get a production bonus when building buildings with this special building type&lt;br /&gt;
&lt;br /&gt;
Example: civs with Spiritual get 100% boost to production&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ProductionTrait&amp;gt;&lt;br /&gt;
  &amp;lt;ProductionTraitType&amp;gt;TRAIT_SPIRITUAL&amp;lt;/ProductionTraitType&amp;gt;&lt;br /&gt;
  &amp;lt;iProductionTrait&amp;gt;100&amp;lt;/iProductionTrait&amp;gt;&lt;br /&gt;
 &amp;lt;/ProductionTrait&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|The button used for the special building type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SpecialBuildingInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;SPECIALBUILDING_MONASTERY&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_SPECIALBUILDING_MONASTERY&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;ObsoleteTech&amp;gt;TECH_SCIENTIFIC_METHOD&amp;lt;/ObsoleteTech&amp;gt;&lt;br /&gt;
  &amp;lt;TechPrereq&amp;gt;TECH_MEDITATION&amp;lt;/TechPrereq&amp;gt;&lt;br /&gt;
  &amp;lt;TechPrereqAnyone&amp;gt;NONE&amp;lt;/TechPrereqAnyone&amp;gt;&lt;br /&gt;
  &amp;lt;bValid&amp;gt;1&amp;lt;/bValid&amp;gt;&lt;br /&gt;
  &amp;lt;ProductionTraits/&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface/Buttons/Buildings/Monastery_Hindu.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/SpecialBuildingInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
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