<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4TerrainInfos</id>
	<title>Civ4TerrainInfos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4TerrainInfos"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainInfos&amp;action=history"/>
	<updated>2026-04-22T11:17:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainInfos&amp;diff=683&amp;oldid=prev</id>
		<title>Deanej: Added help tag</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainInfos&amp;diff=683&amp;oldid=prev"/>
		<updated>2009-07-01T00:36:52Z</updated>

		<summary type="html">&lt;p&gt;Added help tag&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:36, 1 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Civilopedia&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Civilopedia&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The civilopedia text for the terrain&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The civilopedia text for the terrain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!Help&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Any extra text displayed with the terrain&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!WouldSounscapeAudioScript&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!WouldSounscapeAudioScript&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainInfos&amp;diff=682&amp;oldid=prev</id>
		<title>Deanej: Created page with &#039;The &#039;&#039;&#039;Civ4TerrainInfos&#039;&#039;&#039; file defines the different terrain types (plains, grassland, tundra, etc.) that exist in the game.  All tags must be opened and closed; the first is th...&#039;</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainInfos&amp;diff=682&amp;oldid=prev"/>
		<updated>2009-07-01T00:20:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainInfos&amp;#039;&amp;#039;&amp;#039; file defines the different terrain types (plains, grassland, tundra, etc.) that exist in the game.  All tags must be opened and closed; the first is th...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainInfos&amp;#039;&amp;#039;&amp;#039; file defines the different terrain types (plains, grassland, tundra, etc.) that exist in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TerrainInfos&lt;br /&gt;
|This tag surrounds the entries in the file&lt;br /&gt;
|-&lt;br /&gt;
!TerrainInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|How the terrain is referred to in other files&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|The text for the terrain in the game&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia&lt;br /&gt;
|The civilopedia text for the terrain&lt;br /&gt;
|-&lt;br /&gt;
!WouldSounscapeAudioScript&lt;br /&gt;
|Sound played on close zooms for the terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iMovement&lt;br /&gt;
|Movement points used by unit moving into a plot due to the terrain&lt;br /&gt;
|-&lt;br /&gt;
!iSeeFrom&lt;br /&gt;
|unknown; affects visibility of units&lt;br /&gt;
|-&lt;br /&gt;
!iSeeThrough&lt;br /&gt;
|unknown; affects visibility of units&lt;br /&gt;
|-&lt;br /&gt;
!iBuildModifier&lt;br /&gt;
|Percentage change to cost of improvements&lt;br /&gt;
|-&lt;br /&gt;
!iDefense&lt;br /&gt;
|Defensive bonus (percentage) given to unit located on a plot of this terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bWater&lt;br /&gt;
|Whether the terrain is land or water; 0 for land, 1 for water&lt;br /&gt;
|-&lt;br /&gt;
!bImpassable&lt;br /&gt;
|Whether the terrain is impassable or not&lt;br /&gt;
|-&lt;br /&gt;
!bFound&lt;br /&gt;
|Whether it&amp;#039;s possible to found a city on the terrain&lt;br /&gt;
|-&lt;br /&gt;
!bFoundCoast&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
!bFoundFreshWater&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
!bGraphicalOnly&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Yields&lt;br /&gt;
|The base yield for the terrain; first entry is food, then production, then commerce&lt;br /&gt;
 &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!RiverYieldChange&lt;br /&gt;
|Change in the tile yield caused by being next to a river; first entry is food, then production, then commerce&lt;br /&gt;
 &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!HillsYieldChange&lt;br /&gt;
|Change in the tile yield caused by being on a hill; first entry is food, then production, then commerce&lt;br /&gt;
 &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!FootstepSounds&lt;br /&gt;
|Sound played for various unit types as they move over the terrain&lt;br /&gt;
 &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_FOOT_UNIT&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
 &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ArtDefineTag&lt;br /&gt;
|The art define entry for the terrain, in [[Civ4ArtDefines_Terrain]].&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|The button for the terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;TerrainInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;TERRAIN_GRASS&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_TERRAIN_GRASS&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Civilopedia&amp;gt;TXT_KEY_TERRAIN_GRASS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
  &amp;lt;ArtDefineTag&amp;gt;ART_DEF_TERRAIN_GRASS&amp;lt;/ArtDefineTag&amp;gt;&lt;br /&gt;
  &amp;lt;Yields&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;2&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
  &amp;lt;/Yields&amp;gt;&lt;br /&gt;
  &amp;lt;RiverYieldChange&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;iYield&amp;gt;1&amp;lt;/iYield&amp;gt;&lt;br /&gt;
  &amp;lt;/RiverYieldChange&amp;gt;&lt;br /&gt;
  &amp;lt;HillsYieldChange/&amp;gt;&lt;br /&gt;
  &amp;lt;bWater&amp;gt;0&amp;lt;/bWater&amp;gt;&lt;br /&gt;
  &amp;lt;bImpassable&amp;gt;0&amp;lt;/bImpassable&amp;gt;&lt;br /&gt;
  &amp;lt;bFound&amp;gt;1&amp;lt;/bFound&amp;gt;&lt;br /&gt;
  &amp;lt;bFoundCoast&amp;gt;0&amp;lt;/bFoundCoast&amp;gt;&lt;br /&gt;
  &amp;lt;bFoundFreshWater&amp;gt;0&amp;lt;/bFoundFreshWater&amp;gt;&lt;br /&gt;
  &amp;lt;iMovement&amp;gt;1&amp;lt;/iMovement&amp;gt;&lt;br /&gt;
  &amp;lt;iSeeFrom&amp;gt;1&amp;lt;/iSeeFrom&amp;gt;&lt;br /&gt;
  &amp;lt;iSeeThrough&amp;gt;1&amp;lt;/iSeeThrough&amp;gt;&lt;br /&gt;
  &amp;lt;iBuildModifier&amp;gt;0&amp;lt;/iBuildModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iDefense&amp;gt;0&amp;lt;/iDefense&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface\Buttons\WorldBuilder\Terrain_Grass.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepSounds&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_FOOT_UNIT&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN_LOW&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_FOOT_UNIT_LOW&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_ANIMAL&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_ANIMAL_FOOT_LARGE&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_ANIMAL_LOW&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_ANIMAL_FOOT_LARGE_LOW&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HORSE&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_HORSE_RUN&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_WHEELS&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_CHARIOT_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_WHEELS&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_CHARIOT_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_WHEELS_2&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_WAR_CHARIOT_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_WHEELS_2&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_WAR_CHARIOT_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_TANK&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TANK_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_TANK&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TANK_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_MOD_ARMOUR&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_MOD_ARMOUR_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_MOD_ARMOUR&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_MOD_ARMOUR_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_OCEAN1&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_OCEAN_LOOP1&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_OCEAN1&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_OCEAN_END1&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_OCEAN2&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_OCEAN_LOOP1&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_OCEAN2&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_OCEAN_END2&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_DESTOYER&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_DESTROYER_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_DESTROYER&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_DESTROYER_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_IRONCLAD&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_IRONCLAD_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_IRONCLAD&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_IRONCLAD_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_TRANSPORT&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TRANSPORT_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_TRANSPORT&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TRANSPORT_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_SUBMARINE&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_SUBMARINE_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_SUBMARINE&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_SUBMARINE_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_GUNSHIP&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_GUNSHIP_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_GUNSHIP&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_GUNSHIP_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_ARTILLERY&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_ARTILLERY_RUN_LOOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_ARTILLERY&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_ARTILLERY_RUN_END&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;LOOPSTEP_WHEELS_3&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TREBUCHET_RUN&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepSound&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioType&amp;gt;ENDSTEP_WHEELS_3&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
    &amp;lt;FootstepAudioScript&amp;gt;AS3D_UN_TREBUCHET_STOP&amp;lt;/FootstepAudioScript&amp;gt;&lt;br /&gt;
   &amp;lt;/FootstepSound&amp;gt;&lt;br /&gt;
  &amp;lt;/FootstepSounds&amp;gt;&lt;br /&gt;
  &amp;lt;WorldSoundscapeAudioScript&amp;gt;ASSS_GRASSLAND_SELECT_AMB&amp;lt;/WorldSoundscapeAudioScript&amp;gt;&lt;br /&gt;
  &amp;lt;bGraphicalOnly&amp;gt;0&amp;lt;/bGraphicalOnly&amp;gt;&lt;br /&gt;
 &amp;lt;/TerrainInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
</feed>