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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4TerrainPlainInfos</id>
	<title>Civ4TerrainPlainInfos - Revision history</title>
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	<updated>2026-05-19T10:15:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainPlainInfos&amp;diff=14203&amp;oldid=prev</id>
		<title>Deanej: Created page with &quot;The &#039;&#039;&#039;Civ4TerrainPlainInfos&#039;&#039;&#039; file relates to the terrain in the game.  All tags must be opened and closed; the first is the &quot;open&quot;, the second the &quot;close&quot; tag. If nothing goes...&quot;</title>
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		<updated>2013-01-14T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainPlainInfos&amp;#039;&amp;#039;&amp;#039; file relates to the terrain in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainPlainInfos&amp;#039;&amp;#039;&amp;#039; file relates to the terrain in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TerrainPlaneInfos&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!FogType&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TextureScalingU&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TextureScalingV&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ZHeight&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!MaterialAlpha&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CloseAlpha&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!URate&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VRate&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bGroundPlane&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TextureFile&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;TerrainPlaneInfo&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;0&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;bGroundPlane&amp;gt;0&amp;lt;/bGroundPlane&amp;gt;&lt;br /&gt;
  &amp;lt;MaterialAlpha&amp;gt;0.5&amp;lt;/MaterialAlpha&amp;gt;&lt;br /&gt;
  &amp;lt;CloseAlpha&amp;gt;0.5&amp;lt;/CloseAlpha&amp;gt;&lt;br /&gt;
  &amp;lt;TextureFile&amp;gt;Art/Terrain/PlotTextures/PlotTexture.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
  &amp;lt;TextureScalingU&amp;gt;1000&amp;lt;/TextureScalingU&amp;gt;&lt;br /&gt;
  &amp;lt;TextureScalingV&amp;gt;1000&amp;lt;/TextureScalingV&amp;gt;&lt;br /&gt;
  &amp;lt;URate&amp;gt;0.01&amp;lt;/URate&amp;gt;&lt;br /&gt;
  &amp;lt;VRate&amp;gt;0.005&amp;lt;/VRate&amp;gt;&lt;br /&gt;
  &amp;lt;ZHeight&amp;gt;120&amp;lt;/ZHeight&amp;gt;&lt;br /&gt;
  &amp;lt;FogType&amp;gt;FOG_TYPE_NONE&amp;lt;/FogType&amp;gt;&lt;br /&gt;
  &amp;lt;/TerrainPlaneInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/TerrainPlaneInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
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