<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4TerrainSettings</id>
	<title>Civ4TerrainSettings - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4TerrainSettings"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainSettings&amp;action=history"/>
	<updated>2026-05-19T10:15:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainSettings&amp;diff=14191&amp;oldid=prev</id>
		<title>Deanej: Created page with &quot;The &#039;&#039;&#039;Civ4TerrainSettings&#039;&#039;&#039; file defines various settings relating to the landscape.  All tags must be opened and closed; the first is the &quot;open&quot;, the second the &quot;close&quot; tag. I...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainSettings&amp;diff=14191&amp;oldid=prev"/>
		<updated>2013-01-14T19:42:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainSettings&amp;#039;&amp;#039;&amp;#039; file defines various settings relating to the landscape.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. I...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainSettings&amp;#039;&amp;#039;&amp;#039; file defines various settings relating to the landscape.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!LandscapeInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iWaterHeight&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogG&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogB&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iPlotsPerCellX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iPlotsPerCellY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGameCellSizeX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGameCellSizeY&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fTextureScaleX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fTextureScaleY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fZScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fPeakScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fHillScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bRandomMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bTerrainShader&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bUseLightmap&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!HeightMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TerrainMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NormalMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BlendMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SkyArt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;LandscapeInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;LANDSCAPE_DEFAULT&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;iWaterHeight&amp;gt;49&amp;lt;/iWaterHeight&amp;gt;&lt;br /&gt;
  &amp;lt;bRandomMap&amp;gt;1&amp;lt;/bRandomMap&amp;gt;&lt;br /&gt;
  &amp;lt;HeightMap/&amp;gt;&lt;br /&gt;
  &amp;lt;TerrainMap/&amp;gt;&lt;br /&gt;
  &amp;lt;NormalMap/&amp;gt;&lt;br /&gt;
  &amp;lt;BlendMap/&amp;gt;&lt;br /&gt;
  &amp;lt;SkyArt&amp;gt;Art/Terrain/Sky/Sky.NIF&amp;lt;/SkyArt&amp;gt;&lt;br /&gt;
  &amp;lt;iFogR&amp;gt;0&amp;lt;/iFogR&amp;gt;&lt;br /&gt;
  &amp;lt;iFogG&amp;gt;0&amp;lt;/iFogG&amp;gt;&lt;br /&gt;
  &amp;lt;iFogB&amp;gt;0&amp;lt;/iFogB&amp;gt;&lt;br /&gt;
  &amp;lt;fTextureScaleX&amp;gt;2.0&amp;lt;/fTextureScaleX&amp;gt;&lt;br /&gt;
  &amp;lt;fTextureScaleY&amp;gt;2.0&amp;lt;/fTextureScaleY&amp;gt;&lt;br /&gt;
  &amp;lt;iPlotsPerCellX&amp;gt;4&amp;lt;/iPlotsPerCellX&amp;gt;&lt;br /&gt;
  &amp;lt;iPlotsPerCellY&amp;gt;4&amp;lt;/iPlotsPerCellY&amp;gt;&lt;br /&gt;
  &amp;lt;iGameCellSizeX&amp;gt;17&amp;lt;/iGameCellSizeX&amp;gt;&lt;br /&gt;
  &amp;lt;iGameCellSizeY&amp;gt;17&amp;lt;/iGameCellSizeY&amp;gt;&lt;br /&gt;
  &amp;lt;fZScale&amp;gt;1.0&amp;lt;/fZScale&amp;gt;&lt;br /&gt;
  &amp;lt;bTerrainShader&amp;gt;1&amp;lt;/bTerrainShader&amp;gt;&lt;br /&gt;
  &amp;lt;bUseLightmap&amp;gt;0&amp;lt;/bUseLightmap&amp;gt;&lt;br /&gt;
  &amp;lt;fPeakScale&amp;gt;0.44&amp;lt;/fPeakScale&amp;gt;&lt;br /&gt;
  &amp;lt;fHillScale&amp;gt;0.13&amp;lt;/fHillScale&amp;gt;&lt;br /&gt;
 &amp;lt;/LandscapeInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
</feed>