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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Civ4YieldInfos</id>
	<title>Civ4YieldInfos - Revision history</title>
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	<updated>2026-06-26T19:37:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4YieldInfos&amp;diff=709&amp;oldid=prev</id>
		<title>Ginger Ale: Created page with &#039;The &#039;&#039;&#039;Civ4YieldInfos&#039;&#039;&#039; file describes the three types of yields on the city screen (food, hammers, and commerce per turn), as well as various modifiers that affect their output...&#039;</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4YieldInfos&amp;diff=709&amp;oldid=prev"/>
		<updated>2009-07-20T21:59:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4YieldInfos&amp;#039;&amp;#039;&amp;#039; file describes the three types of yields on the city screen (food, hammers, and commerce per turn), as well as various modifiers that affect their output...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Civ4YieldInfos&amp;#039;&amp;#039;&amp;#039; file describes the three types of yields on the city screen (food, hammers, and commerce per turn), as well as various modifiers that affect their output.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!YieldInfos&lt;br /&gt;
|This begins and ends the entire file.&lt;br /&gt;
|-&lt;br /&gt;
!YieldInfo&lt;br /&gt;
|This contains the info for each type of yield: food, hammers, and commerce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is the name of the yield type, used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This is a tag referencing an entry in the text files, describing the particular type of yield.&lt;br /&gt;
|-&lt;br /&gt;
!ColorType&lt;br /&gt;
|This refers to a color specified in the Civ4ColorVals file (as expected, food and commerce are somewhat orange/yield in color and hammers are bluish).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iAIWeightPercent&lt;br /&gt;
|Used to control the AI&amp;#039;s strategy and weighting of individual yields.  For example, the AI weights hammers more than commerce.&lt;br /&gt;
|-&lt;br /&gt;
!iCityChange&lt;br /&gt;
|Unknown.  Might affect the city center yields.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldenAgeYield&lt;br /&gt;
|If the player enters a golden age and iGoldenAgeYieldThreshold is met, increases the output by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldenAgeYieldThreshold&lt;br /&gt;
|The minimum number of yield per turn for the iGoldenAgeYield bonus to kick in (i.e. all tiles producing 1 or more hammers will produce an extra hammer during a golden age).&lt;br /&gt;
|-&lt;br /&gt;
!iHillsChange&lt;br /&gt;
|Increases the yield on hills by this amount (e.g. food has a value of -1, meaning hills produce less food).&lt;br /&gt;
|-&lt;br /&gt;
!iLakeChange&lt;br /&gt;
|Increases the yield on lake tiles by this amount (e.g. food has a value of 1, meaning lakes produce an extra food per turn).&lt;br /&gt;
|-&lt;br /&gt;
!iMinCity&lt;br /&gt;
|The minimum yield per turn that a city can have.  For food, this is 2.  For hammers and commerce, this is 1.&lt;br /&gt;
|-&lt;br /&gt;
!iPeakChange&lt;br /&gt;
|Default is 0.  If not zero, increases the yield on peak/mountain tiles by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iTradeModifier&lt;br /&gt;
|Unknown exactly.  Commerce has a value of 100, while food and hammers have values of 0.  Might affect trade routes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SymbolPaths&lt;br /&gt;
|This contains multiple uses of the SymbolPaths tag to list the various directory paths for yield icons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SymbolPath&lt;br /&gt;
|Each entry of this tag contains the directory path to a unique yield icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &amp;#039;&amp;#039;must&amp;#039;&amp;#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;YieldInfos&amp;gt;&lt;br /&gt;
  &amp;lt;YieldInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;YIELD_FOOD&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_YIELD_FOOD&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsChange&amp;gt;-1&amp;lt;/iHillsChange&amp;gt;&lt;br /&gt;
   &amp;lt;iPeakChange&amp;gt;0&amp;lt;/iPeakChange&amp;gt;&lt;br /&gt;
   &amp;lt;iLakeChange&amp;gt;1&amp;lt;/iLakeChange&amp;gt;&lt;br /&gt;
   &amp;lt;iCityChange&amp;gt;0&amp;lt;/iCityChange&amp;gt;&lt;br /&gt;
   &amp;lt;iPopulationChangeOffset&amp;gt;0&amp;lt;/iPopulationChangeOffset&amp;gt;&lt;br /&gt;
   &amp;lt;iPopulationChangeDivisor&amp;gt;0&amp;lt;/iPopulationChangeDivisor&amp;gt;&lt;br /&gt;
   &amp;lt;iMinCity&amp;gt;2&amp;lt;/iMinCity&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeModifier&amp;gt;0&amp;lt;/iTradeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeYield&amp;gt;0&amp;lt;/iGoldenAgeYield&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeYieldThreshold&amp;gt;0&amp;lt;/iGoldenAgeYieldThreshold&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeightPercent&amp;gt;100&amp;lt;/iAIWeightPercent&amp;gt;&lt;br /&gt;
   &amp;lt;ColorType&amp;gt;COLOR_YIELD_FOOD&amp;lt;/ColorType&amp;gt;&lt;br /&gt;
   &amp;lt;SymbolPaths&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food01.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food02.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food03.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food04.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food05.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
   &amp;lt;/SymbolPaths&amp;gt;&lt;br /&gt;
  &amp;lt;/YieldInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/YieldInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
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