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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Game.GetGameTurn_%28Civ5_API%29</id>
	<title>Game.GetGameTurn (Civ5 API) - Revision history</title>
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	<updated>2026-04-27T15:10:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Game.GetGameTurn_(Civ5_API)&amp;diff=11145&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Game.GetGameTurn_(Civ5_API)&amp;diff=11145&amp;oldid=prev"/>
		<updated>2012-09-19T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Game}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|PlayerID}} Game.GetGameTurn&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0507}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsCommitted = (pPlayer:GetTurnLastPledgedProtectionByMajor(iActivePlayer) + 10) - Game.GetGameTurn(); --antonjs: todo: xml&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0521}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsUntilRecovered = (iLastTurnPledgeBroken + 20) - Game.GetGameTurn(); --antonjs: todo: xml&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|CityStateStatusHelper.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/CityStateStatusHelper.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0477}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsRemaining = pMinor:GetQuestTurnsRemaining(iMajor, eType, Game.GetGameTurn() - 1); -- add 1 since began on CS&amp;#039;s turn (1 before), and avoids &amp;quot;0 turns remaining&amp;quot;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CivsAlive.lua - DLC_01 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0007}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsRemaining = 100 - Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|ReplayViewer.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/ReplayViewer.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1250}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local finalTurn = Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TopPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TopPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0205}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local turn = Locale.ConvertTextKey(&amp;quot;TXT_KEY_TP_TURN_COUNTER&amp;quot;, Game.GetGameTurn());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_02 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0311}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iGameTurn = Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0006}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsRemaining = 70 - Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0235}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTemp = math.floor(Game.GetGameTurn() / iValue);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0236}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt; 0 and Game.GetGameTurn()&amp;lt; 51 and iTemp * iValue == Game.GetGameTurn()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0014}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsRemaining = g_iGameTurnLength - Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0081}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurnsRemaining = 200 - Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0146}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTurn = Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0089}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strStatus = Locale.Lookup(&amp;quot;TXT_KEY_STEAMPUNK_SCENARIO_TURNS_REMAINING&amp;quot;, GetNumTokensOwned(iActivePlayer), GetNumTokensUnlocked(Game.GetGameTurn() - 1)); --antonjs: consider: keep var for last turn updated&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0419}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;LuaEvents.ScenarioPlayerStatusChanged(tCopy, Game.GetGameTurn(), Game.GetGameTurnYear(), giPlayerAboutToWin, giTurnsControlHeld);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0454}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;LuaEvents.ScenarioPlayerStatusChanged(tCopy, Game.GetGameTurn(), Game.GetGameTurnYear(), -1, 0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0485}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (IsTokenUnlocked(sToken, Game.GetGameTurn() - 1)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0795}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;LuaEvents.ScenarioPlayerStatusChanged(tPlayerStatusCopy, Game.GetGameTurn() - 1, Game.GetGameTurnYear() - 1, giPlayerAboutToWin, giTurnsControlHeld); --antonjs: todo: save and load the turn and year&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0082}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt; 0) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0236}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt; 100) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0240}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;lt; 25) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0496}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt; 50 or player:GetNumMilitaryUnits() &amp;gt;= 2) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0629}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt;= 100) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0719}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() - mostRecentLastMoveTurn &amp;gt;= 3) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0966}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt;= 150) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1980}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() &amp;gt;= 20) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2617}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.GetGameTurn() - Game.GetStartTurn() &amp;gt; 10) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TutorialEngine.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialEngine.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0291}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local gameTurn = Game.GetGameTurn();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|WonderPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/WonderPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0026}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(Game == nil or Game.GetGameTurn() &amp;lt;= Game.GetStartTurn()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetGameTurn]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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