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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Game.IsOption_%28Civ5_API%29</id>
	<title>Game.IsOption (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Game.IsOption_%28Civ5_API%29"/>
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	<updated>2026-04-22T07:54:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Game.IsOption_(Civ5_API)&amp;diff=11230&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Game.IsOption_(Civ5_API)&amp;diff=11230&amp;oldid=prev"/>
		<updated>2012-09-19T20:01:12Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Game}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Game.IsOption&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; index&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|ActionInfoPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/ActionInfoPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0219}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;return Game.IsOption(GameOptionTypes.GAMEOPTION_END_TURN_TIMER_ENABLED);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0288}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_POLICY_SAVING)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0463}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_WAR )) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityBannerManager.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0186}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_WAR )) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityStateDiploPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0498}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_ALWAYS_PEACE)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0501}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_CHANGING_WAR_PEACE)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CivilopediaScreen.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0456}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(Game == nil or not Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2461}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(Game and not Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2866}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(Game and Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|DiploList.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DiploList.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0296}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;not Game.IsOption(GameOptionTypes.GAMEOPTION_NO_SCIENCE)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|EconomicOverview.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/EconomicOverview.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0112}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_HAPPINESS)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|EspionageOverview.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0208}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (not Game.IsOption(&amp;quot;GAMEOPTION_NO_ESPIONAGE&amp;quot;)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|InfoTooltipInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InfoTooltipInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0440}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_SCIENCE)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0745}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_ALWAYS_WAR)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|InfoTooltipInclude.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/InfoTooltipInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0592}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|MapGenerator.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Gameplay/Lua/MapGenerator.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0682}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|ReligionOverview.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0150}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(not Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|SaveMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Menus/SaveMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0619}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.IsOption( GameOptionTypes.GAMEOPTION_LOCK_MODS ) or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|SocialPolicyPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SocialPolicyPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0608}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bDisablePolicies = Game.IsOption(GameOptionTypes.GAMEOPTION_NO_POLICIES);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TechPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TechPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0095}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (not Game.IsOption(GameOptionTypes.GAMEOPTION_NO_SCIENCE)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TechTree.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TechTree/TechTree.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0452}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local scienceDisabled = Game.IsOption(GameOptionTypes.GAMEOPTION_NO_SCIENCE);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TopPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TopPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0131}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption(GameOptionTypes.GAMEOPTION_NO_POLICIES)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TradeLogic.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/TradeLogic.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0011}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local g_bAlwaysWar = Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_WAR );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0012}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local g_bAlwaysPeace = Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_PEACE );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0013}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local g_bNoChangeWar = Game.IsOption( GameOptionTypes.GAMEOPTION_NO_CHANGING_WAR_PEACE );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2749}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_WAR ) or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|2750}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.IsOption( GameOptionTypes.GAMEOPTION_ALWAYS_PEACE ) or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|2751}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.IsOption( GameOptionTypes.GAMEOPTION_NO_CHANGING_WAR_PEACE ) ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0970}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Game.IsOption( GameOptionTypes.GAMEOPTION_ONE_CITY_CHALLENGE )) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|IsOption]]&lt;br /&gt;
[[Category:Civ5 Game Settings API|IsOption]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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