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	<title>GameEvents.SetAlly (Civ5 API) - Revision history</title>
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	<updated>2026-04-15T13:38:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>DonQuich: Bot update</title>
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		<updated>2012-09-19T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|GameEvents}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triggered when the ally of a City-State changes (whether it changes from none or from another player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;void&amp;#039;&amp;#039;&amp;#039; GameEvents.SetAlly&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;{{Type5|PlayerID}} cSPlayer, {{Type5|PlayerID}} oldAlly, {{Type5|PlayerID}} newAlly&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|cSPlayer:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;The City-State player in question&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|oldAlly:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;The former ally of the City-State; presumably nil or similar if the CS did not have an ally&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|newAlly:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;The new ally of the City-State&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 2 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0135}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;GameEvents.SetAlly.Add(function(iCSPlayer, iOldAlly, iNewAlly)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0137}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;print (&amp;quot;SetAlly called, params: &amp;quot; .. tostring(iCSPlayer) .. &amp;quot;, &amp;quot; .. tostring(iOldAlly) .. &amp;quot;, &amp;quot; .. tostring(iNewAlly));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0139}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iNewAlly == -1) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0140}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlayer = Players[iOldAlly];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0141}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;for unit in pPlayer:Units()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0142}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   do&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0143}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   if (unit:IsCombatUnit() and unit:GetOriginalOwner() == iCSPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0144}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   ChangeOwner(unit, iCSPlayer, -1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0145}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0146}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0148}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   local pPlayer = Players[iCSPlayer];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0149}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   for unit in pPlayer:Units()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0150}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   do&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0151}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   if (unit:IsCombatUnit()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0152}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   ChangeOwner(unit, iNewAlly, iCSPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0153}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0154}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0155}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0157}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   if (iNewAlly == -1) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0158}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   if (iOldAlly == Game.GetActivePlayer())   then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0160}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   local strPlayerKey = Players[iCSPlayer]:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0162}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   -- Put up dialog box&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0163}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   local popupInfo = {&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0164}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Data1 = 500,&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0165}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Type = ButtonPopupTypes.BUTTONPOPUP_TEXT,&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0166}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Text = Locale.ConvertTextKey(&amp;quot;TXT_KEY_1066_SCENARIO_ALLY_LOST&amp;quot;, strPlayerKey);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0167}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0169}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   UI.AddPopup(popupInfo);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0170}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0171}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0172}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   if (iNewAlly == Game.GetActivePlayer())   then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0174}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   local strPlayerKey = Players[iCSPlayer]:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0176}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   -- Put up dialog box&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0177}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   local popupInfo = {&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0178}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Data1 = 500,&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0179}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Type = ButtonPopupTypes.BUTTONPOPUP_TEXT,&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0180}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   Text = Locale.ConvertTextKey(&amp;quot;TXT_KEY_1066_SCENARIO_ALLY_GAINED&amp;quot;, strPlayerKey);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0181}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0183}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   UI.AddPopup(popupInfo);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0184}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0185}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0187}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;   end);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0331}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;GameEvents.SetAlly.Add(function(iMinor, iOldAlly, iNewAlly)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0333}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iMeccaPlayer = GetPersistentProperty(&amp;quot;MeccaPlayer&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0334}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iVaticanPlayer = GetPersistentProperty(&amp;quot;VaticanPlayer&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0335}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iProtestantPlayer = GetPersistentProperty(&amp;quot;ProtestantHolyCityPlayer&amp;quot;)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0337}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iNewAlly == -1) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0338}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iMinor == iMeccaPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0339}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_ISLAM&amp;quot;], iMeccaPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0340}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (iMinor == iVaticanPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0341}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_CHRISTIANITY&amp;quot;], iVaticanPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0342}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0344}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0345}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local civType = Players[iNewAlly]:GetCivilizationType();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0347}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iMinor == iMeccaPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0348}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_SONGHAI&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0349}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_OTTOMAN&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0350}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_ARABIA&amp;quot;].ID) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0351}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_ISLAM&amp;quot;], iNewAlly);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0352}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0353}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_ISLAM&amp;quot;], iMeccaPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0354}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0356}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (iMinor == iVaticanPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0357}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (MyCurrentReligion(iNewAlly) == 2 and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0358}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;(civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_FRANCE&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0359}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_CELTS&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0360}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_ENGLAND&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0361}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_SPAIN&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0362}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_NETHERLANDS&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0363}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_AUSTRIA&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0364}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_SWEDEN&amp;quot;].ID)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0365}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_CHRISTIANITY&amp;quot;], iNewAlly);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0366}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0367}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_CHRISTIANITY&amp;quot;], iVaticanPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0368}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0370}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (iMinor == GetPersistentProperty(&amp;quot;ProtestantHolyCityPlayer&amp;quot;)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0371}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (MyCurrentReligion(iNewAlly) == 13 and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0372}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;(civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_FRANCE&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0373}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_CELTS&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0374}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_ENGLAND&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0375}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_SPAIN&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0376}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_NETHERLANDS&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0377}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_AUSTRIA&amp;quot;].ID or&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0378}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;civType == GameInfo.Civilizations[&amp;quot;CIVILIZATION_SWEDEN&amp;quot;].ID)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0379}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_PROTESTANTISM&amp;quot;], iNewAlly);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0380}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;else&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0381}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Game.SetFounder(GameInfoTypes[&amp;quot;RELIGION_PROTESTANTISM&amp;quot;], iProtestantPlayer);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0382}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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[[Category:Civ5 Methods and Functions|SetAlly]]&lt;br /&gt;
[[Category:Civ5 Diplomacy API|SetAlly]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
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