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	<title>Locale.ConvertTextKey (Civ5 API) - Revision history</title>
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	<updated>2026-06-16T15:57:24Z</updated>
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		<title>DonQuich: Bot update</title>
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		<updated>2012-09-19T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Locale}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converts a text key into a localized string&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; Locale.ConvertTextKey&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; key, ...&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Returns the textkey if it cannot be found in the dictionary, or a translated string.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|key:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;A valid text key.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|...:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;none or many arguments that are used when composing the final localized string.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:This is an alias for Locale.Lookup.&lt;br /&gt;
:This localized string may or may not be in the user&amp;#039;s current language.  With support for fall-back language support, the localization system will attempt to search all available languages for the string.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; class=&amp;quot;civ5-example&amp;quot;&amp;gt;&lt;br /&gt;
local foo = Locale.ConvertTextKey(&amp;quot;TXT_KEY_MAIN_MENU&amp;quot;);&lt;br /&gt;
print(foo); -- prints &amp;quot;Main Menu&amp;quot; in English&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 4278 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ActionInfoPanel.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/WorldView/ActionInfoPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0380}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strEndTurnMessage = Locale.ConvertTextKey(&amp;quot;TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RELIGION&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0343}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strResourceText = strResourceText .. pResource.IconString .. &amp;quot; [COLOR_POSITIVE_TEXT]&amp;quot; .. Locale.ConvertTextKey(pResource.Description) .. &amp;quot; (&amp;quot; .. iAmount .. &amp;quot;) [ENDCOLOR]&amp;quot;;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateStatusHelper.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/CityStateStatusHelper.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0380}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strStatusTT = strStatusTT .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_CSTATE_RESOURCES_RECEIVED&amp;quot;, strExportedResourceText);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1212}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local localizedLabel = &amp;quot;[ICON_PLUS] &amp;quot;..Locale.ConvertTextKey( &amp;quot;TXT_KEY_CITYVIEW_REGULARBUILDING_TEXT&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2226}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;searchString = Locale.ConvertTextKey( thisUnitInfo.Description );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CivilopediaScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1608}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;UpdateSuperWideTextBlock( Locale.ConvertTextKey( &amp;quot;TXT_KEY_PEDIA_CIVS_HELP_TEXT&amp;quot; ), thisBBTextInstance.BBTextLabel, thisBBTextInstance.BBTextInnerFrame, thisBBTextInstance.BBTextFrame );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2248}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;abilitiesString = abilitiesString ..  Locale.ConvertTextKey( &amp;quot;TXT_KEY_ABLTY_OCEAN_EMBARK_STRING&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2870}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strLabel = Locale.ConvertTextKey(GameInfo.Specialists[iGPType].GreatPeopleTitle);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|3828}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;UpdateTextBlock( Locale.ConvertTextKey( thisCityState.Civilopedia ), Controls.HistoryLabel, Controls.HistoryInnerFrame, Controls.HistoryFrame );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|3902}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.YieldLabel:SetText( Locale.ConvertTextKey( &amp;quot;TXT_KEY_PEDIA_NO_YIELD&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DeclareWarMovePopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0038}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PROTECTED_CITY_STATE&amp;quot;, Teams[eRivalTeam]:GetNameKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Demographics.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/Demographics.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0209}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.AverageTT:SetToolTipString( Locale.ConvertTextKey(&amp;quot;TXT_KEY_DEMOGRAPHICS_PRODUCTION_MEASURE&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploGlobalRelationships.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/DiploGlobalRelationships.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0133}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.DenounceLabel:SetText(Locale.ConvertTextKey(&amp;quot;TXT_KEY_DIPLO_YOU_HAVE_BACKSTABBED&amp;quot;));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploRelationships.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/DiploRelationships.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0173}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strDiploState = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_LIBERATED&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploVotePopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/DiploVotePopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0081}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;TruncateString(controlTable.ButtonText, textBoxSize, Locale.ConvertTextKey(&amp;quot;TXT_KEY_POP_UN_TEAM_LABEL&amp;quot;, pOtherTeam:GetID() + 1) , &amp;quot; (&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_POP_VOTE_RESULTS_YOUR_TEAM&amp;quot;) .. &amp;quot;)&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiscussionDialog.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/LeaderHead/DiscussionDialog.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0312}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strButton1Text = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_DISCUSS_YES_LET_US_PREPARE&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiscussionDialog.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0430}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strButton4Tooltip = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_MAY_NOT_ATTACK&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EconomicGeneralInfo.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/EconomicGeneralInfo.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0299}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strUnitTT = strUnitTT .. &amp;quot;[NEWLINE][NEWLINE]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_HANDICAP_MAINTENANCE_MOD&amp;quot;, iUnitMaintMod);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|FoRScenarioLoadScreen.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0267}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local title = Locale.ConvertTextKey(&amp;quot;TXT_KEY_RANDOM_LEADER_CIV&amp;quot;, leaderDescription, civ.ShortDescription);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|GameSetupScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/GameSetup/GameSetupScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0528}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;title = Locale.ConvertTextKey( &amp;quot;TXT_KEY_RANDOM_LEADER_CIV&amp;quot;, name, civName );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|GenericWorldAnchor.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/GenericWorldAnchor.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0263}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strToolTip = strToolTip .. Locale.ConvertTextKey(strCustomHelp);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|GoodyHutPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/GoodyHutPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0029}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DescriptionLabel:SetText(Locale.ConvertTextKey(pGoodyInfo.Description));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|HappinessInfo.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/HappinessInfo.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0448}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.OCityCountUnhappinessTitle:SetText(Locale.ConvertTextKey(&amp;quot;TXT_KEY_NUMBER_OF_OCCUPIED_CITIES&amp;quot;, iNumOccupiedCities));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0605}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ResourcesAvailableToggle:SetText(&amp;quot;[ICON_PLUS]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_EO_RESOURCES_AVAILBLE&amp;quot;));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InfoTooltipInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InfoTooltipInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0203}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strHelpText = strHelpText .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_PRODUCTION_BUILDING_PRODUCTION&amp;quot;, iProduction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0780}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strInfo = strInfo .. &amp;quot;[ICON_BULLET]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_DIPLO_DOF&amp;quot;) .. &amp;quot;[NEWLINE]&amp;quot;;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|LoadMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/LoadMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0233}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.EraTurn:SetText( Locale.ConvertTextKey(&amp;quot;TXT_KEY_CUR_ERA_TURNS_FORMAT&amp;quot;,&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0234}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Locale.ConvertTextKey(GameInfo.Eras[header.CurrentEra].Description), header.TurnNumber) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0378}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.Handicap:SetToolTipString( Locale.ConvertTextKey( info.Description ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|LoadTutorial.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/LoadTutorial.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0167}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TutorialNumber:SetText(  Locale.ConvertTextKey(Tutorials[ g_iSelected ].Num) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|OptionsMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Options/OptionsMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0568}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;m_FOWText[ 1 ] = Locale.ConvertTextKey(&amp;quot;TXT_KEY_OPSCREEN_SETTINGS_LOW&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0607}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;m_TutorialLevelText[ 3 ] = Locale.ConvertTextKey(&amp;quot;TXT_KEY_OPSCREEN_TUTORIAL_OFF&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ProductionPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/ProductionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0505}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strItemName = Locale.ConvertTextKey(city:GetProductionNameKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ReturnCivilianPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PopupsGeneric/ReturnCivilianPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0055}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local buttonText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_RETURN&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SocialPolicyPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SocialPolicyPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0235}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;szText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_CULTURE_PER_TURN_LABEL&amp;quot;, player:GetTotalJONSCulturePerTurn());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0357}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strToolTip = strToolTip .. &amp;quot; &amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_CULTURE&amp;quot;, player:GetNextPolicyCost());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|StagingRoom.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/StagingRoom.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0314}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local playerName = playerInfo.playerName or Locale.ConvertTextKey( &amp;quot;TXT_KEY_MULTIPLAYER_DEFAULT_PLAYER_NAME&amp;quot;, playerID + 1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TechButtonInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TechTree/TechButtonInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0299}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisButton:SetToolTipString( Locale.ConvertTextKey( &amp;quot;TXT_KEY_ALLOWS_TRADE_AGREEMENTS&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TopPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TopPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0761}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strText = strText .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_NEXT_POLICY_TURN_LABEL&amp;quot;, iTurns);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TopPanel.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/TopPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0629}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strText = strText .. &amp;quot;  [ICON_BULLET]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_TP_HAPPINESS_CITIES&amp;quot;, iCityHappiness);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TradeLogic.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/TradeLogic.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0595}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.CancelButton:SetText( Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_REFUSE&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0755}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;control:SetText( &amp;quot;[ICON_MINUS]&amp;quot; .. Locale.ConvertTextKey( label ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1293}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ThemPocketCities:SetToolTipString( Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_TO_TRADE_CITY_TT&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1670}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strTooltip = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_CURRENT_GOLD&amp;quot;, g_Deal:GetGoldAvailable(g_iThem, iItemToBeChanged) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1950}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strTooltip = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_CURRENT_GOLD&amp;quot;, g_Deal:GetGoldAvailable(g_iThem, iItemToBeChanged) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TradeLogic.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1094}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strOurTooltip = strOurTooltip .. &amp;quot; [COLOR_WARNING_TEXT]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_OTHER_PLAYER&amp;quot; ) .. &amp;quot;[ENDCOLOR]&amp;quot;;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0166}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Text = Locale.ConvertTextKey(&amp;quot;TXT_KEY_1066_SCENARIO_ALLY_LOST&amp;quot;, strPlayerKey);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0773}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupInfo.Text = Locale.ConvertTextKey(&amp;quot;TXT_KEY_MEDIEVAL_SCENARIO_OTHER_ADOPTED_PROTESTANTISM&amp;quot;, pPlayer:GetName());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1585}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local desc = Locale.ConvertTextKey(&amp;quot;TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV&amp;quot;,  pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|UnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/UnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1055}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strActionHelp = &amp;quot;[NEWLINE]&amp;quot; .. Locale.ConvertTextKey( &amp;quot;TXT_KEY_MISSION_START_GOLDENAGE_HELP&amp;quot;, iGALength );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VictoryProgress.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/VictoryProgress.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0905}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTableTT:SetToolTipString(Locale.ConvertTextKey( &amp;quot;TXT_KEY_POP_VOTE_RESULTS_YOU&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|ConvertTextKey]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>