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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Locale.ToNumber_%28Civ5_API%29</id>
	<title>Locale.ToNumber (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Locale.ToNumber_%28Civ5_API%29"/>
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	<updated>2026-04-18T10:11:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Locale.ToNumber_(Civ5_API)&amp;diff=11389&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Locale.ToNumber_(Civ5_API)&amp;diff=11389&amp;oldid=prev"/>
		<updated>2012-09-19T20:38:12Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Locale}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; Locale.ToNumber&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; netGPT, &amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; arg1&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|netGPT:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|arg1:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 116 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Demographics.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/Demographics.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0135}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Best:SetText( Locale.ToNumber(best[1], &amp;quot;#,###,###,###&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0138}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_PopulationTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0143}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0146}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_PopulationTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0165}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_FoodTable[ iPlayer ], &amp;quot;#,###,###,###&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0173}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_FoodTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0181}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_FoodTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0200}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_ProductionTable[ iPlayer ], &amp;quot;#,###,###,###&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0208}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_ProductionTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0236}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_GoldTable[ iPlayer ], &amp;quot;#,###,###,###&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0244}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_GoldTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0252}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_GoldTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0271}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_LandTable[ iPlayer ], &amp;quot;#,###,###,###&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0279}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_LandTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0287}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_LandTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0306}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_ArmyTable[ iPlayer ], &amp;quot;#,###,###,###&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0314}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_ArmyTable, iPlayer ), &amp;quot;#,###,###,###&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0319}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], &amp;quot;#,###,###,###&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0368}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Best:SetText( Locale.ToNumber(best[1], &amp;quot;#&amp;#039;%&amp;#039;&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0370}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Average:SetText( Locale.ToNumber( GetAverage( m_ApprovalTable, iPlayer ), &amp;quot;#&amp;#039;%&amp;#039;&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0374}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], &amp;quot;#&amp;#039;%&amp;#039;&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0376}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_ApprovalTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0411}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Value:SetText( Locale.ToNumber(m_LiteracyTable[ iPlayer ], &amp;quot;#&amp;#039;%&amp;#039;&amp;quot; ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0423}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.Rank:SetText( Locale.ToNumber(GetRank( m_LiteracyTable, iPlayer ), &amp;quot;#&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EconomicGeneralInfo.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/EconomicGeneralInfo.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0181}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TotalGoldValue:SetText( Locale.ToNumber( pPlayer:GetGold(), &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0184}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.NetGoldValue:SetText( Locale.ToNumber( netGPT, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0188}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ScienceLostValue:SetText( Locale.ToNumber( pPlayer:GetScienceFromBudgetDeficitTimes100() / 100, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0193}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.GrossGoldValue:SetText( &amp;quot;[COLOR_POSITIVE_TEXT]&amp;quot; .. Locale.ToNumber( pPlayer:CalculateGrossGoldTimes100() / 100, &amp;quot;#.##&amp;quot; ) .. &amp;quot;[ENDCOLOR]&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0195}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TotalExpenseValue:SetText( &amp;quot;[COLOR_NEGATIVE_TEXT]&amp;quot; .. Locale.ToNumber( pPlayer:CalculateInflatedCosts(), &amp;quot;#.##&amp;quot; ) .. &amp;quot;[ENDCOLOR]&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0198}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.CityIncomeValue:SetText( Locale.ToNumber( pPlayer:GetGoldFromCitiesTimes100() / 100, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0212}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.TradeIncomeValue:SetText( Locale.ToNumber( CityIncome, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0229}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DiploIncomeValue:SetText( Locale.ToNumber( diploGPT, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0234}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TradeIncomeValue:SetText( Locale.ToNumber( pPlayer:GetCityConnectionGoldTimes100() / 100, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0257}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.TradeIncomeValue:SetText( Locale.ToNumber( tradeIncome, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0287}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local fCostPer = Locale.ToNumber( iTotalUnitMaintenance / iPaidUnits , &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0318}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.BuildingExpenseValue:SetText( Locale.ToNumber( pPlayer:GetBuildingGoldMaintenance(), &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0332}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.TradeIncomeValue:SetText( Locale.ToNumber( BuildingCost, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0359}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TileExpenseValue:SetText( Locale.ToNumber( pPlayer:GetImprovementGoldMaintenance(), &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0362}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DiploExpenseValue:SetText( Locale.ToNumber( pPlayer:GetGoldPerTurnFromDiplomacy(), &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EconomicGeneralInfo.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/EconomicGeneralInfo.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0237}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ReligionIncomeValue:SetText( Locale.ToNumber( religionGPT, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0425}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TheirStrengthValue:SetText( Locale.ToNumber(iTheirStrength / 100, &amp;quot;#.##&amp;quot;) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1432}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TheirStrengthValue:SetText( Locale.ToNumber(theirUnitStrength / 100, &amp;quot;#.##&amp;quot;));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1438}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.MyStrengthValue:SetText( Locale.ToNumber(myCityStrength / 100, &amp;quot;#.##&amp;quot;));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|HappinessInfo.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/HappinessInfo.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0222}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.TradeIncomeValue:SetText( Locale.ToNumber( resource.Happiness, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0390}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iUnhappinessFromUnits = Locale.ToNumber( pPlayer:GetUnhappinessFromUnits() / 100, &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0391}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iUnhappinessFromCityCount = Locale.ToNumber( pPlayer:GetUnhappinessFromCityCount() / 100, &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0393}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iUnhappinessFromPop = Locale.ToNumber( pPlayer:GetUnhappinessFromCityPopulation() / 100, &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0394}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iUnhappinessFromOccupiedCities = Locale.ToNumber( pPlayer:GetUnhappinessFromOccupiedCities() / 100, &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0576}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.TradeIncomeValue:SetText( Locale.ToNumber( fUnhappinessTimes100, &amp;quot;#.##&amp;quot; ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TopPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TopPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0642}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iUnhappinessFromPop = Locale.ToNumber( unhappinessFromPop / 100, &amp;quot;#.##&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|ToNumber]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>