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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Map.GetCustomOption_%28Civ5_API%29</id>
	<title>Map.GetCustomOption (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Map.GetCustomOption_%28Civ5_API%29"/>
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	<updated>2026-04-27T20:08:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Map.GetCustomOption_(Civ5_API)&amp;diff=11435&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Map.GetCustomOption_(Civ5_API)&amp;diff=11435&amp;oldid=prev"/>
		<updated>2012-09-19T20:48:47Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Map}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Map.GetCustomOption&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; optionIndex&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|optionIndex:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 133 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Arborea.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Arborea.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0113}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sea_level = Map.GetCustomOption(4)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0114}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if sea_level == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0117}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local world_age = Map.GetCustomOption(1)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0118}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if world_age == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0631}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;userInputLandmass = Map.GetCustomOption(6) -- GLOBAL variable&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0632}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputLandmass == 5 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0673}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sea = Map.GetCustomOption(4)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0674}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if sea == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0677}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local age = Map.GetCustomOption(1)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0678}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if age == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0719}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local temp = Map.GetCustomOption(2)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0720}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if temp == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0743}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local rain = Map.GetCustomOption(3)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0744}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if rain == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0907}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local res = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0908}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if res == 6 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Boreal.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Boreal.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0593}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local rain = Map.GetCustomOption(2)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0594}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if rain == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0776}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local res = Map.GetCustomOption(3)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0777}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if res == 6 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Four_Corners.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Four_Corners.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0121}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local buffer_setting = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0122}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if buffer_setting == 3 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0530}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local res = Map.GetCustomOption(4)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0531}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if res == 6 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Frontier.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Frontier.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0627}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;userInputLandmass = Map.GetCustomOption(6)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0628}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputLandmass == 3 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Hemispheres.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Hemispheres.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0170}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local island_setting = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0171}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if island_setting == 5 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0940}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local team_setting = Map.GetCustomOption(6)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0942}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;-- If two teams are present, use team-oriented handling of start points, one team west, one east.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0943}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if iNumTeams == 2 and team_setting == 1 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1120}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local team_setting = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|1121}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if iNumTeams == 2 and team_setting == 1 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Highlands.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Highlands.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0117}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local userInputGrain = Map.GetCustomOption(4)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0118}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local userInputPeaks = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0119}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local userInputLakes = Map.GetCustomOption(6)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0120}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputGrain == 5 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0231}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local temp = Map.GetCustomOption(1)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0232}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if temp == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Ice_Age.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Ice_Age.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0102}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local userInputLandmass = Map.GetCustomOption(6)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0103}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;land_type = userInputLandmass - 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0235}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local temperature = Map.GetCustomOption(2)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0236}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if temperature == 4 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Lakes.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Lakes.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0089}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local userInputLakes = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0090}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputLakes == 4 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|North_vs_South.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/North_vs_South.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0491}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local team_setting = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0493}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;-- If two teams are present, use team-oriented handling of start points, one team north, one south.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0494}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if iNumTeams == 2 and team_setting == 1 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Ring.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Ring.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0130}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;dominant_terrain = Map.GetCustomOption(1) -- GLOBAL variable.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0131}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if dominant_terrain == 5 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0134}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local landmass_type = Map.GetCustomOption(2);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0138}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bridge_width = Map.GetCustomOption(3)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0139}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if bridge_width == 4 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Skirmish.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Skirmish.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0104}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;dominant_terrain = Map.GetCustomOption(1) -- GLOBAL variable.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0105}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if dominant_terrain == 9 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0108}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;userInputWaterSetting = Map.GetCustomOption(2) -- GLOBAL variable.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0109}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputWaterSetting == 6 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Tilted_Axis.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Tilted_Axis.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0134}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sea_level = Map.GetCustomOption(3)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0135}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if sea_level == 3 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0648}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;userInputLandmass = Map.GetCustomOption(5) -- GLOBAL variable&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0649}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if userInputLandmass == 5 then -- Random&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0690}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sea = Map.GetCustomOption(3)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0691}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if sea == 3 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|West_vs_East.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/West_vs_East.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0313}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local team_setting = Map.GetCustomOption(5)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0315}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;-- If two teams are present, use team-oriented handling of start points, one team west, one east.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0316}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if iNumTeams == 2 and team_setting == 1 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetCustomOption]]&lt;br /&gt;
[[Category:Civ5 Game Settings API|GetCustomOption]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>