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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Map.GetPlot_%28Civ5_API%29</id>
	<title>Map.GetPlot (Civ5 API) - Revision history</title>
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	<updated>2026-06-14T03:27:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Map.GetPlot_(Civ5_API)&amp;diff=11436&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Map.GetPlot_(Civ5_API)&amp;diff=11436&amp;oldid=prev"/>
		<updated>2012-09-19T20:49:01Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Map}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|Plot}} Map.GetPlot&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; x, &amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; y = nil&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|x:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|y:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 678 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|AssignStartingPlots.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|2853}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local forcePlot = Map.GetPlot(iWestX, iSouthY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|4595}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local start_plot = Map.GetPlot(x, y)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|4596}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local player = Players[player_ID]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|7499}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local res_plot = Map.GetPlot(x, y)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|7500}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if res_plot:GetResourceType(-1) == -1 then -- Placing this strategic resource in this plot.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1089}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot( x, y );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0611}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlot = Map.GetPlot(iQuestData1, iQuestData2);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Europe_Scenario.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/Europe_Scenario.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1215}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local start_plot = Map.GetPlot(x, y)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|1216}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local player = Players[Celts_PlayerID];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|FeatureGenerator.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0535}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot(x, y)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0536}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;plot:SetFeatureType(feature_atoll, -1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MapmakerUtilities.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/MapmakerUtilities.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0096}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotFirst = Map.GetPlot(0, y);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotHelpManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PlotHelpManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0122}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot(m_iCurrentX, m_iCurrentY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0327}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot( hexX, hexY );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Rainforest.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Rainforest.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0732}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot(iX, iY)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0733}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local terrain_type = plot:GetTerrainType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|Skirmish.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Skirmish.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0236}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plot = Map.GetPlot(x, y)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0237}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if plot:IsFlatlands() then -- Check for adjacent Mountain plot; if found, change this plot to Hills.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0342}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(29,73):GetPlotCity();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0344}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(30,77):GetPlotCity();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0348}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(61,62):GetPlotCity();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0366}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(40,1):GetPlotCity();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0452}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(35,27):GetPlotCity();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0493}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(44,18);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0751}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Map.GetPlot(42,38):GetUnit(0):SetDeployFromOperationTurn(1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0752}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Map.GetPlot(43,38):GetUnit(0):SetDeployFromOperationTurn(1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0760}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Map.GetPlot(45,36):GetUnit(0):SetDeployFromOperationTurn(1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0484}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pJerusalemPlot = Map.GetPlot(iJerusalemX, iJerusalemY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0513}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(13,25):GetPlotCity(); -- Carthago Nova&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0515}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(37,27):GetPlotCity(); -- Neapoli&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0517}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(41,27):GetPlotCity(); -- Brundisium&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0553}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(21,48):GetPlotCity(); -- Lutetia&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0557}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(17,52):GetPlotCity(); -- Coriallum&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0567}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(48,7):GetPlotCity();  -- Cyrene&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0571}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(79,13):GetPlotCity(); -- Palmyra&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0573}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(74,14):GetPlotCity(); -- Damascus&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0591}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(67,24):GetPlotCity(); -- Iconium&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0597}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(50,28):GetPlotCity(); -- Thessalonica&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0599}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(58,29):GetPlotCity(); -- Constantinople&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0601}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(45,30):GetPlotCity(); -- Dyrrachium&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0625}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pCity = Map.GetPlot(85,20):GetPlotCity(); -- Singara&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1042}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(40,36); -- legion&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1098}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(54,31); -- legion&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1100}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(71,20); -- boat&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1111}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(88,17); -- composite bowman&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1127}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(84,20); -- Clib&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1161}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(47,44); -- catapult&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1177}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(1,17); -- Trih&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1197}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(6,14); -- composite bowman&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1215}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(29,56); -- seaxman&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1227}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(31,53); -- seaxman&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1229}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(37,57); -- seaxman&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1245}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(15,57); -- archer&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1261}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(20,56); -- boat&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1293}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlot = Map.GetPlot(81,58); -- worker&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|2039}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlot = Map.GetPlot( gridPosX, gridPosY );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetPlot]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>