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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Map.PlotDistance_%28Civ5_API%29</id>
	<title>Map.PlotDistance (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Map.PlotDistance_%28Civ5_API%29"/>
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	<updated>2026-04-11T00:21:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Map.PlotDistance_(Civ5_API)&amp;diff=11441&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Map.PlotDistance_(Civ5_API)&amp;diff=11441&amp;oldid=prev"/>
		<updated>2012-09-19T20:50:12Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Map}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Map.PlotDistance&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; x, &amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; y, &amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; xOffset, &amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; yOffset&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|CityStateDiploPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0307}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotDistance = Map.PlotDistance(thisX, thisY, plotX, plotY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|EnemyUnitPanel.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0931}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pMyUnit:GetX(), pMyUnit:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1480}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pTheirUnit:GetX(), pTheirUnit:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1821}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), theirUnit:GetX(), theirUnit:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|GenericWorldAnchor.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/GenericWorldAnchor.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0142}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotDistance = Map.PlotDistance(iPlotX, iPlotY, plotX, plotY);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_02 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0556}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;iDistance = Map.PlotDistance(1, iY, pUnit:GetX(), pUnit:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0109}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(pCity:GetX(), pCity:GetY(), iLondonX, iLondonY) &amp;lt; 8) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1587}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(pReformerCity:GetX(), pReformerCity:GetY(), pCity:GetX(), pCity:GetY()) &amp;lt;= 10) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1560}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(pFirstUnitPlot:GetX(), pFirstUnitPlot:GetY(), pSecondUnitPlot:GetX(), pSecondUnitPlot:GetY()) &amp;lt;= iMovesLeft ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|WorldBuilderRandomItems.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/WorldBuilderRandomItems.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0089}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(plotX, plotY, otherPlot:GetX(), otherPlot:GetY()) &amp;lt;= uniqueRange) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|PlotDistance]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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