<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Player.GetCivilizationShortDescriptionKey_%28Civ5_API%29</id>
	<title>Player.GetCivilizationShortDescriptionKey (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Player.GetCivilizationShortDescriptionKey_%28Civ5_API%29"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Player.GetCivilizationShortDescriptionKey_(Civ5_API)&amp;action=history"/>
	<updated>2026-04-07T16:12:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Player.GetCivilizationShortDescriptionKey_(Civ5_API)&amp;diff=11832&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Player.GetCivilizationShortDescriptionKey_(Civ5_API)&amp;diff=11832&amp;oldid=prev"/>
		<updated>2012-09-20T07:55:38Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Player}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; Player:GetCivilizationShortDescriptionKey&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0466}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strShortDescKey = player:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0087}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strTitle = Locale.ConvertTextKey(&amp;quot;{&amp;quot;..pPlayer:GetCivilizationShortDescriptionKey()..&amp;quot;:upper}&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0266}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.AllyInfo:SetText(&amp;quot;[COLOR_POSITIVE_TEXT]&amp;quot; .. Locale.ConvertTextKey(Players[iAlly]:GetCivilizationShortDescriptionKey()) .. &amp;quot;[ENDCOLOR]&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0435}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strPlayerKey = Players[iQuestData1]:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0636}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local warConfirmString = Locale.ConvertTextKey(&amp;quot;TXT_KEY_CONFIRM_WAR_PROTECTED_CITY_STATE&amp;quot;, Players[g_iMinorCivID]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0647}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;warConfirmString = warConfirmString .. &amp;quot;, &amp;quot; .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0649}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;warConfirmString = warConfirmString .. &amp;quot; &amp;quot; .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0257}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strAllyTT = Locale.ConvertTextKey(&amp;quot;TXT_KEY_CITY_STATE_ALLY_TT&amp;quot;, Players[iAlly]:GetCivilizationShortDescriptionKey(), iInfUntilAllied);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1019}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;table.insert(listofProtectingCivs, Players[iPlayerLoop]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1026}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local cityStateName = Locale.Lookup(pMinor:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateGreetingPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/CityStateGreetingPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0025}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strNameKey = pPlayer:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateStatusHelper.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/CityStateStatusHelper.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0226}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strShortDescKey = pMinor:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0492}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0496}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0498}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0526}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0528}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0546}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;sToolTipText = sToolTipText .. Locale.Lookup( &amp;quot;TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST&amp;quot;, Players[iMinor]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ConfirmGiftPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PopupsGeneric/ConfirmGiftPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0021}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strCivName = Locale.ConvertTextKey(pGiftedPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DeclareWarMovePopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0049}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupText = popupText .. &amp;quot;, &amp;quot; .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0051}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupText = popupText .. &amp;quot; &amp;quot; .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploList.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DiploList.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0526}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.QuestIcon:LocalizeAndSetToolTip( &amp;quot;TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL&amp;quot;, Players[iQuestData1]:GetCivilizationShortDescriptionKey() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploRelationships.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/DiploRelationships.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0537}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pStack.AllyInfo:SetText(&amp;quot;[COLOR_POSITIVE_TEXT]&amp;quot; .. Locale.ConvertTextKey(Players[iAlly]:GetCivilizationShortDescriptionKey()) .. &amp;quot;[ENDCOLOR]&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiscussionDialog.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0308}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strButton1Tooltip = Locale.ConvertTextKey(&amp;quot;TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_FORGIVE_TT&amp;quot;, pAIPlayer:GetCivilizationShortDescriptionKey(), pMinor:GetCivilizationShortDescriptionKey(), iInfLoss);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0309}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strButton2Tooltip = Locale.ConvertTextKey(&amp;quot;TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_DISPUTE_TT&amp;quot;, pAIPlayer:GetCivilizationShortDescriptionKey(), pMinor:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InfoTooltipInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InfoTooltipInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0334}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strShortDescKey = pPlayer:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MinorCivGoldPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PopupsGeneric/MinorCivGoldPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0063}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POPUP_MINOR_GOLD_GIFT&amp;quot;, pPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0066}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;popupText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POPUP_MINOR_GOLD_GIFT_CANT&amp;quot;, iLowestGold, pPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotMouseoverInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PlotMouseoverInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0025}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;resultStr = resultStr .. &amp;quot;[COLOR_POSITIVE_TEXT]&amp;quot; .. Locale.ConvertTextKey(&amp;quot;TXT_KEY_CITY_STATE_BARB_QUEST_LONG&amp;quot;,  pOtherPlayer:GetCivilizationShortDescriptionKey()) .. &amp;quot;[ENDCOLOR]&amp;quot;;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0356}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strOwner = Locale.ConvertTextKey(&amp;quot;TXT_KEY_PLOTROLL_OWNED_CIV&amp;quot;, pPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SocialPolicyPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SocialPolicyPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0260}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strText = Locale.ConvertTextKey(strTextKey, player:GetNameKey(), player:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0046}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local londonText = Locale.ConvertTextKey(&amp;quot;TXT_KEY_1066_SCENARIO_LONDON_STATUS&amp;quot;, Players[iLondonPlayer]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0160}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strPlayerKey = Players[iCSPlayer]:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0214}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local playerName = Locale.ConvertTextKey(Players[iPlayerForName]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0363}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sMessage = Locale.ConvertTextKey(&amp;quot;TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_TT&amp;quot;, pNewOwner:GetCivilizationShortDescriptionKey(), sTitle);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0364}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sSummary = Locale.ConvertTextKey(&amp;quot;TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_SUMMARY&amp;quot;, pNewOwner:GetCivilizationShortDescriptionKey(), sTitle);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VictoryProgress.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0703}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strLeaderShortDesc = pLeader:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0717}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strLeaderLoopShortDesc = Locale.ConvertTextKey(pLeaderLoop:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0789}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strLastVoteLeader = pLastVoteLeader:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VictoryProgress.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/VictoryProgress.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0713}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strLeaderLoopShortDesc = pLeaderLoop:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VictoryStatus.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0086}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sCivAboutToWinKey = Players[giPlayerAboutToWin]:GetCivilizationShortDescriptionKey();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0117}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local sCivDesc = Locale.Lookup(Players[iPlayer]:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VoteResultsPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/VoteResultsPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0131}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strVoteCastTT = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POP_UN_ELEC_VOTE_TT_CITYSTATE_ALT&amp;quot;, pPlayer:GetCivilizationShortDescriptionKey(), pVoteCastPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0133}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strVoteCastTT = Locale.ConvertTextKey(&amp;quot;TXT_KEY_POP_UN_ELEC_VOTE_TT_CIV_ALT&amp;quot;, pPlayer:GetCivilizationShortDescriptionKey(), pVoteCastPlayer:GetCivilizationShortDescriptionKey());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetCivilizationShortDescriptionKey]]&lt;br /&gt;
[[Category:Civ5 Players API|GetCivilizationShortDescriptionKey]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>