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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Plot.GetX_%28Civ5_API%29</id>
	<title>Plot.GetX (Civ5 API) - Revision history</title>
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	<updated>2026-04-21T18:36:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Plot.GetX_(Civ5_API)&amp;diff=12471&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T10:21:40Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Plot}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Plot:GetX&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 364 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ActionInfoPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/ActionInfoPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0110}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid( Vector2(pPlot:GetX(), pPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Amazon_XP.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Amazon_XP.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0490}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_EAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0544}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(plot:GetX(), plot:GetY(), direction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0586}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;riverPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_NORTHEAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0591}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_SOUTHEAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0602}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;riverPlot = Map.PlotDirection(startPlot:GetX(), startPlot:GetY(), DirectionTypes.DIRECTION_EAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0618}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;riverPlot = Map.PlotDirection(startPlot:GetX(), startPlot:GetY(), DirectionTypes.DIRECTION_SOUTHWEST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0668}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local riverPlotX = riverPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0843}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local current_x = plot:GetX()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0844}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local current_y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0855}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local start_x = inlandCorner:GetX()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0856}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local start_y = inlandCorner:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|AssignStartingPlots.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|5198}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjX = adjPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0614}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid(Vector2(pPlot:GetX(), pPlot:GetY()));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1696}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotX = plot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1729}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexPos = ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1824}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1838}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), false)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1841}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iPlotCost = pCity:GetBuyPlotCost( plot:GetX(), plot:GetY() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1848}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), true)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0611}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pFireSupportUnit = pMyUnit:GetFireSupportUnit(pTheirUnit:GetOwner(), pToPlot:GetX(), pToPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|FractalWorld.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/FractalWorld.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0330}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;currentX = nextPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0458}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local evalPlotX = evalPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0271}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iPlotX = pPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MapmakerUtilities.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/MapmakerUtilities.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0381}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjX = NEPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0409}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjX = SWPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0418}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjX = WPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0427}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjX = NWPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotHelpText.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/PlotHelpText.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0058}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;TextString = TextString .. tostring(plot:GetX());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotMouseoverInclude.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/PlotMouseoverInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0018}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iQuestData1 == plot:GetX() and iQuestData2 == plot:GetY()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_02 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0089}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pPlayer1:GetStartingPlot():GetX() &amp;lt; 50 and pPlayer2:GetStartingPlot():GetX() &amp;gt; 50) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0335}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pLoopPlayer:IsAlive() and pLoopPlayer:GetStartingPlot():GetX() &amp;gt; 50) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0338}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;unit = pLoopPlayer:InitUnit (iUnitID, pLoopPlayer:GetStartingPlot():GetX(), pLoopPlayer:GetStartingPlot():GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0446}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (newPlayer:GetStartingPlot():GetX() &amp;lt; 50) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0448}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (oldPlayer:GetStartingPlot():GetX() &amp;lt; 50 and newPlayer:GetStartingPlot():GetX() &amp;gt; 50) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0092}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == iLondonX and playerStartPlot:GetY() == iLondonY) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0353}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == 59 and playerStartPlot:GetY() == 39) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0363}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == 44 and playerStartPlot:GetY() == 0) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0518}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;unit = player:InitUnit (iUnitID, playerStartPlot:GetX(), playerStartPlot:GetY(), UNITAI_RANGED, DirectionTypes.DIRECTION_WEST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0817}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetPersistentProperty(&amp;quot;JerusalemX&amp;quot;, pJerusalemPlot:GetX());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1036}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;print (&amp;quot;Team: &amp;quot;, iTeam, &amp;quot;; Revealing x: &amp;quot;, pPlot:GetX(), &amp;quot;, y: &amp;quot;, pPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1042}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjPlot = Map.PlotDirection(pPlot:GetX(), pPlot:GetY(), direction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1070}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local capital = pPlayer:InitCity(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetZurichLocation(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1153}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetVaticanLocation(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0850}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pUnit = pPlayer:InitUnit(eUnitType, pPlot:GetX(), pPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1432}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iX = pPlot:GetX();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1560}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(pFirstUnitPlot:GetX(), pFirstUnitPlot:GetY(), pSecondUnitPlot:GetX(), pSecondUnitPlot:GetY()) &amp;lt;= iMovesLeft ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1033}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local cityFlagInstance = g_CityFlags[ pPlot:GetX() .. &amp;quot; &amp;quot; .. pPlot:GetY() ];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1039}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_CityFlags[ pPlot:GetX() .. &amp;quot; &amp;quot; .. pPlot:GetY() ] = cityFlagInstance;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1042}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local worldPos = Vector4( GridToWorld( pPlot:GetX(), pPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0162}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local unit = player:InitUnit(g_UnitPlopper.UnitType, plot:GetX(), plot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetX]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>