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	<title>Plot.GetY (Civ5 API) - Revision history</title>
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	<updated>2026-04-26T16:55:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T10:21:55Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Plot}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Plot:GetY&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 350 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Amazon_XP.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Amazon_XP.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0478}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_SOUTHWEST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0544}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(plot:GetX(), plot:GetY(), direction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0591}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_SOUTHEAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0602}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;riverPlot = Map.PlotDirection(startPlot:GetX(), startPlot:GetY(), DirectionTypes.DIRECTION_EAST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0655}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;riverPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_WEST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0844}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local current_y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0845}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if current_x &amp;lt; 1 or current_x &amp;gt;= iW - 2 or current_y &amp;lt; 2 or current_y &amp;gt;= iH - 1 then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0856}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local start_y = inlandCorner:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0857}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if start_x + start_y &amp;lt;= iH * 0.36 then -- Ocean side of Andes&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Boreal.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Maps/Boreal.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0227}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0228}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local random_factor = Map.Rand(3, &amp;quot;River direction random factor - Boreal LUA&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0306}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local plotY = pTargetPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0614}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid(Vector2(pPlot:GetX(), pPlot:GetY()));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1824}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1838}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), false)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1841}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iPlotCost = pCity:GetBuyPlotCost( plot:GetX(), plot:GetY() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1848}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), true)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0611}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pFireSupportUnit = pMyUnit:GetFireSupportUnit(pTheirUnit:GetOwner(), pToPlot:GetX(), pToPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Great_Plains.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Great_Plains.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0561}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0562}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local center = math.floor((iW - 1) * (0.84 + (((iH - y) / iH) * 0.08)));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0459}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local evalPlotY = evalPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0489}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( adjacentPlot:GetX(), adjacentPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0272}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iPlotY = pPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InlandSea.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/InlandSea.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0168}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0169}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local random_factor = Map.Rand(3, &amp;quot;River direction random factor - Inland Sea LUA&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MapmakerUtilities.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/MapmakerUtilities.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0382}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjY = NEPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0392}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjY = EPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0401}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjY = SEPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0410}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjY = SWPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|NaturalWondersCustomMethods.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0040}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local southeastY = SEPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotHelpText.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/PlotHelpText.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0060}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;TextString = TextString .. tostring(plot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlotMouseoverInclude.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/PlotMouseoverInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0018}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (iQuestData1 == plot:GetX() and iQuestData2 == plot:GetY()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Skirmish.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Maps/Skirmish.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0354}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local y = plot:GetY()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0355}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local random_factor = Map.Rand(3, &amp;quot;River direction random factor - Skirmish LUA&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_02 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0338}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;unit = pLoopPlayer:InitUnit (iUnitID, pLoopPlayer:GetStartingPlot():GetX(), pLoopPlayer:GetStartingPlot():GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0401}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjacentPlot = Map.PlotDirection(pPlot:GetX(), pPlot:GetY(), direction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0413}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pPlayer:InitUnit (iUnitID, adjacentPlot:GetX(), adjacentPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0244}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == 43 and playerStartPlot:GetY() == 17) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0286}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == 60 and playerStartPlot:GetY() == 76) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0353}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (playerStartPlot:GetX() == 59 and playerStartPlot:GetY() == 39) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0518}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;unit = player:InitUnit (iUnitID, playerStartPlot:GetX(), playerStartPlot:GetY(), UNITAI_RANGED, DirectionTypes.DIRECTION_WEST);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0818}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetPersistentProperty(&amp;quot;JerusalemY&amp;quot;, pJerusalemPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1036}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;print (&amp;quot;Team: &amp;quot;, iTeam, &amp;quot;; Revealing x: &amp;quot;, pPlot:GetX(), &amp;quot;, y: &amp;quot;, pPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1042}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local adjPlot = Map.PlotDirection(pPlot:GetX(), pPlot:GetY(), direction);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1070}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local capital = pPlayer:InitCity(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1125}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local cityState = pPlayer:InitCity(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetZurichLocation(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1150}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetGenevaLocation(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1153}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;SetVaticanLocation(startPlot:GetX(), startPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1239}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local capital = pPlayer:InitCity(start_plot:GetX(), start_plot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0101}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iPlotY = playerStartPlot:GetY();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TurnsRemaining.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0850}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pUnit = pPlayer:InitUnit(eUnitType, pPlot:GetX(), pPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1560}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Map.PlotDistance(pFirstUnitPlot:GetX(), pFirstUnitPlot:GetY(), pSecondUnitPlot:GetX(), pSecondUnitPlot:GetY()) &amp;lt;= iMovesLeft ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1039}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_CityFlags[ pPlot:GetX() .. &amp;quot; &amp;quot; .. pPlot:GetY() ] = cityFlagInstance;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|WorldBuilderRandomItems.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/WorldBuilderRandomItems.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0180}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local otherPlot   = Map.PlotXYWithRangeCheck(plot:GetX(), plot:GetY(), dx, dy, groupRange);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0162}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local unit = player:InitUnit(g_UnitPlopper.UnitType, plot:GetX(), plot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetY]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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