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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=PreGame.IsHotSeatGame_%28Civ5_API%29</id>
	<title>PreGame.IsHotSeatGame (Civ5 API) - Revision history</title>
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	<updated>2026-04-12T00:02:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=PreGame.IsHotSeatGame_(Civ5_API)&amp;diff=12634&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T10:59:14Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|PreGame}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; PreGame.IsHotSeatGame&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|InGame.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0077}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif ( wParam == Keys.VK_OEM_3 and UI:DebugFlag() and not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then -- ~&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0082}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;elseif ( wParam == Keys.Z and UIManager:GetControl() and UI:DebugFlag() and not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|LoadMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/LoadMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0068}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0721}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if PreGame.IsHotSeatGame() then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|LoadScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/LoadScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0092}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0128}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (PreGame.IsMultiplayerGame() or PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|MiniMapPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/MiniMapPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0318}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;OptionsManager.CommitGameOptions( PreGame.IsHotSeatGame() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0369}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;OptionsManager.CommitGameOptions(PreGame.IsHotSeatGame());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|MPGameOptions.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0017}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if ( PreGame.IsHotSeatGame() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0038}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;return (Matchmaking.IsHost() and PreGame.GetLoadFileName() == &amp;quot;&amp;quot;) or PreGame.IsHotSeatGame() or Matchmaking.GetLocalID() == -1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0045}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;return (PreGame.GetLoadFileName() == &amp;quot;&amp;quot; and Matchmaking.GetLocalID() == -1) or PreGame.IsHotSeatGame();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0440}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (not PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|MPGameSetupScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0018}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (not PreGame.IsHotSeatGame() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0095}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.GameNameBox:SetHide( PreGame.IsHotSeatGame() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0096}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.GameNameDivider:SetHide( PreGame.IsHotSeatGame() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|OptionsMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Options/OptionsMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0305}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( bIsInGame and (PreGame.IsMultiplayerGame() or PreGame.IsHotSeatGame()) )then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|SetCivNames.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/GameSetup/SetCivNames.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0255}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bIsHotSeat = PreGame.IsHotSeatGame();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|StagingRoom.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/StagingRoom.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0436}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( PreGame.IsHotSeatGame() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0587}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if ( not PreGame.IsHotSeatGame() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0733}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( ContextPtr:IsHidden() == false and not PreGame.IsHotSeatGame()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|IsHotSeatGame]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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