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	<title>UIElement.GetText (Civ5 API) - Revision history</title>
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	<updated>2026-04-26T02:30:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=UIElement.GetText_(Civ5_API)&amp;diff=13572&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=UIElement.GetText_(Civ5_API)&amp;diff=13572&amp;oldid=prev"/>
		<updated>2012-09-20T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This method is declared by {{Type5|EditBox}}, {{Type5|Image}}, {{Type5|Label}} and &amp;#039;&amp;#039;&amp;#039;TextBase&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; UIElement:GetText&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|AdvancedSetup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/GameSetup/AdvancedSetup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0909}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetMaxTurns(Controls.MaxTurnsEdit:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|ChangePassword.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/ChangePassword.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0009}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (PreGame.TestPassword( ePlayer, Controls.OldPasswordEditBox:GetText() ) ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0010}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if ( Controls.NewPasswordEditBox:GetText() == Controls.RetypeNewPasswordEditBox:GetText() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0011}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetPassword( ePlayer, Controls.NewPasswordEditBox:GetText(), Controls.OldPasswordEditBox:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0085}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(   ValidateText(Controls.NewPasswordEditBox:GetText()) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0086}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ValidateText(Controls.RetypeNewPasswordEditBox:GetText()) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0087}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.NewPasswordEditBox:GetText() == Controls.RetypeNewPasswordEditBox:GetText() and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0088}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.TestPassword( Game.GetActivePlayer(), Controls.OldPasswordEditBox:GetText() ) ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|ChooseReligionPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0611}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local name = Controls.NewName:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CivilopediaScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|6339}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local searchString = Controls.SearchEditBox:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploCorner.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/DiploCorner.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0145}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local fromName = controlTable.String:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0158}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;toName = Locale.ConvertTextKey( &amp;quot;TXT_KEY_DIPLO_TO_PLAYER&amp;quot;, controlTable.String:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0301}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ChatPull:GetButton():SetText( Controls.LengthTest:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|InstalledPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Modding/InstalledPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0615}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local tooltip = v.Value.Label:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|MPGameOptions.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0743}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetMaxTurns( Controls.MaxTurnsEdit:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MPGameSetupScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0045}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local strGameName = Controls.NameBox:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|PlayerChange.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PlayerChange.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0009}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText() )) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0026}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bValid = PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0075}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bValid = PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|SaveMapMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Menus/SaveMapMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0014}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local newSave = Controls.NameBox:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0026}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;UI.SaveMap( Controls.NameBox:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0037}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local text = Controls.NameBox:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SaveMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Menus/SaveMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0051}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;UI.CopyLastAutoSave( Controls.NameBox:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0053}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;UI.SaveGame( Controls.NameBox:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SetCityName.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SetCityName.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0019}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendRenameCity(pCity:GetID(), Controls.EditCityName:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|SetCivNames.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/GameSetup/SetCivNames.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0049}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Controls.EditCivLeader:GetText() ~= szDefaultPlayerLeader) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0050}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetLeaderName( g_EditSlot, Controls.EditCivLeader:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0052}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Controls.EditCivName:GetText() ~= szDefaultPlayerCiv) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0053}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetCivilizationDescription( g_EditSlot, Controls.EditCivName:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0055}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Controls.EditCivShortName:GetText() ~= szDefaultPlayerShortCiv) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0056}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetCivilizationShortDescription( g_EditSlot, Controls.EditCivShortName:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0058}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Controls.EditCivAdjective:GetText() ~= szDefaultPlayerCivAdjective) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0059}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetCivilizationAdjective( g_EditSlot, Controls.EditCivAdjective:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0063}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetNickName( g_EditSlot, Controls.EditNickName:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0065}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;PreGame.SetPassword( g_EditSlot, Controls.EditPassword:GetText() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0140}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if(   ValidateText(Controls.EditCivShortName:GetText()) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0141}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ValidateText(Controls.EditCivLeader:GetText()) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0142}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ValidateText(Controls.EditCivName:GetText()) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0143}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ValidateText(Controls.EditCivAdjective:GetText())) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0146}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if ( ValidateText( Controls.EditNickName:GetText()) ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0150}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if ( ValidateText(Controls.EditPassword:GetText() ) and&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0151}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.EditRetypePassword:GetText() ==  Controls.EditPassword:GetText() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0163}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (Controls.EditPassword:GetText() ~= &amp;quot;&amp;quot; or Controls.EditRetypePassword:GetText() ~= &amp;quot;&amp;quot;) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SetUnitName.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SetUnitName.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0019}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Network.SendRenameUnit(pUnit:GetID(), Controls.EditUnitName:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SupportFunctions.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/SupportFunctions.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0007}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;longStr = control:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|VictoryProgress.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/VictoryProgress.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0395}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strPlayer = Controls.UNInfo:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0468}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strCiv = Controls.CultureLabel:GetText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0531}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.Name:SetText(controlTable.Score:GetText());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetText]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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