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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=UIElement.SetOffsetVal_%28Civ5_API%29</id>
	<title>UIElement.SetOffsetVal (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=UIElement.SetOffsetVal_%28Civ5_API%29"/>
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	<updated>2026-04-20T10:04:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=UIElement.SetOffsetVal_(Civ5_API)&amp;diff=13523&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=UIElement.SetOffsetVal_(Civ5_API)&amp;diff=13523&amp;oldid=prev"/>
		<updated>2012-09-20T14:25:19Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This method is declared by &amp;#039;&amp;#039;&amp;#039;ControlBase&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;void&amp;#039;&amp;#039;&amp;#039; UIElement:SetOffsetVal&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; xOffset, &amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; yOffset&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|xOffset:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|yOffset:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 233 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ChooseReligionPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0383}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.FollowerBelief2Description:SetOffsetVal(24,25);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0388}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.EnhancerBeliefDescription:SetOffsetVal(24,25);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0407}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.FollowerBelief2Description:SetOffsetVal(52,30);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0412}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.EnhancerBeliefDescription:SetOffsetVal(52,30);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0440}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.BonusBeliefDescription:SetOffsetVal(24,25);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0452}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.BonusBeliefDescription:SetOffsetVal(52,30);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0754}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;BannerInstance.CityName:SetOffsetVal(-3,0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1082}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.SlackerButton:SetOffsetVal( (slackerAdded % numberOfSlackersPerRow) * slackerSize + slackerPadding, math.floor(slackerAdded / numberOfSlackersPerRow) * slackerSize + slackerPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CivilopediaScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0115}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ScrollBar:SetOffsetVal( 0, 18 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0116}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.LeftScrollBar:SetOffsetVal( 0, 18 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0117}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DownButton:SetOffsetVal( 0, screenSizeY - 126 - 18 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0118}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.LeftDownButton:SetOffsetVal( 0, screenSizeY - 126 - 18 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0119}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.LeftUpButton:SetOffsetVal( 0, 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0133}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.SelectedCategoryTab:SetOffsetVal(50 * (selectedCategory - 1), -10);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1806}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;button:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2085}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisBuildingInstance.UnlockedBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|2943}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisBuildingInstance.RequiredBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|3550}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisBuildingInstance.UniqueBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|3581}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisImprovementInstance.UniqueImprovementButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1705}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.MyDeltaBar:SetOffsetVal( 0, healthBarSize.y + 4 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1707}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.MyDeltaBar:SetOffsetVal( 0, 2 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1750}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TheirDeltaBar:SetOffsetVal( 0, healthBarSize.y + 4 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1752}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.TheirDeltaBar:SetOffsetVal( 0, 2 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InstalledPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Modding/InstalledPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0735}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DetailValuesStack:SetOffsetVal(details_size.x - max_detail_value_width, 0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0737}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DetailLabelsStack:SetOffsetVal(details_size.x - max_detail_value_width - spacer -  max_detail_label_width, 0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|MPGameSetupScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0162}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.OptionsScrollPanel:SetOffsetVal( 40, 44 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|NotificationPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/NotificationPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0371}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.SmallScrollPanel:SetOffsetVal( 20, 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0373}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.SmallScrollPanel:SetOffsetVal( 0, 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|ProductionPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/ProductionPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0035}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.ScrollBar:SetOffsetVal( 15, 18 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0037}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DownButton:SetOffsetVal( 15, screenSizeY - 414 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|SocialPolicyPopup.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/SocialPolicyPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0703}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.ConnectorImage:SetOffsetVal( xOffset, (prereq.GridY-1)*g_PolicyPipeYOffset + 58 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0712}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.ConnectorImage:SetOffsetVal( xOffset + 16, (prereq.GridY-1 + thisPipe.yOffset)*g_PolicyPipeYOffset + 58 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0752}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;startPipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 48 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0757}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 58 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0760}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1 + thisPipe.yOffset)*g_PolicyPipeYOffset + 58 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0804}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;startPipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0809}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset - 10 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0886}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.PolicyIcon:SetOffsetVal((policyInfo.GridX-1)*g_PolicyXOffset+16,(policyInfo.GridY-1)*g_PolicyYOffset+12);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TechTree.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TechTree/TechTree.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0152}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;hConnection.TechPipeIcon:SetOffsetVal(prereq.GridX*blockSpacingX + blockSizeX + 96, (prereq.GridY-5)*blockSpacingY + 12 + extraYOffset);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0160}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;vConnection.TechPipeIcon:SetOffsetVal((tech.GridX-1)*blockSpacingX + blockSizeX + 96, ((tech.GridY-5)*blockSpacingY) - (((tech.GridY-prereq.GridY) * blockSpacingY) / 2) + extraYOffset);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0202}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;startPipe.TechPipeIcon:SetOffsetVal( tech.GridX*blockSpacingX + blockSizeX + 64, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0208}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX + blockSizeX + 96, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0211}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX+thisPipe.xOffset)*blockSpacingX + blockSizeX + 96 - 12, yOffset - 15 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0225}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX+thisPipe.xOffset)*blockSpacingX + blockSizeX + 96 - 12, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0235}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX + blockSizeX + 96 - 12, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0269}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;startPipe.TechPipeIcon:SetOffsetVal( tech.GridX*blockSpacingX + 26, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0275}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX, yOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0278}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX, yOffset - 15);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0458}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisTechButtonInstance.TechButton:SetOffsetVal( tech.GridX*blockSpacingX + 64, (tech.GridY-5)*blockSpacingY + extraYOffset);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/UnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0225}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;instance.UnitActionButton:SetOffsetVal( (numBuildActions % numberOfButtonsPerRow) * buttonSize + buttonPadding + buttonOffsetX, math.floor(numBuildActions / numberOfButtonsPerRow) * buttonSize + buttonPadding + buttonOffsetY );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|SetOffsetVal]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>