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	<title>UIElement.SetTexture (Civ5 API) - Revision history</title>
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	<updated>2026-04-20T16:21:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T14:36:06Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of ControlBase.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
}}&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;void&amp;#039;&amp;#039;&amp;#039; UIElement:SetTexture&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; textureName&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|textureName:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Too many occurences. Only 50 out of 406 are listed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0565}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controls.StatusIconBG:SetTexture( row.StatusIcon );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityStateStatusHelper.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/CityStateStatusHelper.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0123}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;negBarCtrl:SetTexture(info.NegativeStatusMeter);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0435}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot3:SetTexture(scientistTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0445}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot1:SetTexture(engineerTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0446}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot2:SetTexture(engineerTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0447}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot3:SetTexture(engineerTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0449}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot1:SetTexture(workerTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0450}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuildingFilledSpecialistSlot2:SetTexture(workerTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1501}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.HealthMeter:SetTexture(&amp;quot;CityNamePanelHealthBarRed.dds&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|CivilopediaScreen.lua}}&lt;br /&gt;
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:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|2938}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;thisBuildingInstance.RequiredBuildingImage:SetTexture( defaultErrorTextureSheet );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CivilopediaScreen.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1816}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.Portrait:SetTexture(&amp;quot;Religion256.dds&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CustomMod.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/Modding/CustomMod.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0084}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.DetailsBackgroundImage:SetTexture(filePath);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|DiploList.lua}}&lt;br /&gt;
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:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0476}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.StatusIconBG:SetTexture(info.row.StatusIcon);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|DiploRelationships.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/DiploRelationships.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0482}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pStack.StatusIconBG:SetTexture(info.row.StatusIcon);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|EndGameMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/EndGameMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0171}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.BackgroundImage:SetTexture(GameInfo.Victories[&amp;quot;VICTORY_TIME&amp;quot;].VictoryBackground);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0067}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.UnitIcon:SetTexture( textureAtlas );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0068}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.UnitIconShadow:SetTexture( textureAtlas );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|EspionageOverview.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0660}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;agentEntry.AgentActivityProgress:SetTexture(progressBarState.ProgressBarTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|FoRScenarioLoadScreen.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
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{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0217}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.IconShadow:SetTexture( textureAtlas );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0288}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.IconShadow:SetTexture( questionTextureSheet );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|FrontEnd.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/FrontEnd/FrontEnd.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0013}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.AtlasLogo:SetTexture( &amp;quot;CivilzationVAtlas.dds&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|GameSetupScreen.lua}}&lt;br /&gt;
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{{CodeLine5|0511}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls[buttonName]:SetTexture( questionTextureSheet );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
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{{PseudoH4|HallOfFame.lua}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|IconSupport.lua}}&lt;br /&gt;
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{{CodeBreak5}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|InfoCorner.lua}}&lt;br /&gt;
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{{CodeBreak5}}&lt;br /&gt;
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{{CodeBreak5}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|InstalledPanel.lua}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|LoadMenu.lua}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|MainMenu.lua}}&lt;br /&gt;
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:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0019}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.Civ5Logo:SetTexture( &amp;quot;CivilzationV_Logo.dds&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|MiniMapPanel.lua}}&lt;br /&gt;
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{{CodeLine5|0037}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Controls.StrategicViewButton:SetTexture( &amp;quot;assets/UI/Art/Icons/MainWorldButton.dds&amp;quot; );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|NewEraPopup.lua}}&lt;br /&gt;
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{{PseudoH4|SelectCivilization.lua}}&lt;br /&gt;
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{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|SocialPolicyPopup.lua}}&lt;br /&gt;
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{{PseudoH4|TechButtonInclude.lua}}&lt;br /&gt;
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{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
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{{PseudoH4|VoteResultsPopup.lua}}&lt;br /&gt;
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{{CodeLine5|0058}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.Portrait:SetTexture( questionTextureSheet );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0125}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;imageInstance.Image:SetTexture(defaultTexture);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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[[Category:Civ5 Methods and Functions|SetTexture]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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