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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Unit.GetOwner_%28Civ5_API%29</id>
	<title>Unit.GetOwner (Civ5 API) - Revision history</title>
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	<updated>2026-04-19T15:19:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Unit.GetOwner_(Civ5_API)&amp;diff=13163&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T13:01:27Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Unit}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is an instance method, invoke it with a colon.&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|PlayerID}} Unit:GetOwner&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0103}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlayer = Players[pUnit:GetOwner()];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0567}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iMyPlayer = pMyUnit:GetOwner();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0568}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTheirPlayer = pTheirUnit:GetOwner();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0611}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pFireSupportUnit = pMyUnit:GetFireSupportUnit(pTheirUnit:GetOwner(), pToPlot:GetX(), pToPlot:GetY());&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1055}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;iModifier = iModifier + Players[pMyUnit:GetOwner()]:GetBarbarianCombatBonus();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1422}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iTheirPlayer = theirUnit:GetOwner();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1460}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local theirPlayerID = theirUnit:GetOwner();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1845}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pTeam:IsAtWar(pUnit:GetTeam()) or (UIManager:GetAlt() and pUnit:GetOwner() ~= iTeam)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1941}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (myTeam:IsAtWar(theirUnit:GetTeam()) or (UIManager:GetAlt() and theirUnit:GetOwner() ~= myTeamID)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|InGame.lua}}&lt;br /&gt;
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{{CodeLine5|0184}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pFoundUnit:GetOwner() == iPlayerID) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|PlotMouseoverInclude.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/PlotMouseoverInclude.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0268}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlayer = Players[unit:GetOwner()];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0294}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;strUnitText = strUnitText .. &amp;quot; (&amp;quot;..tostring(unit:GetOwner())..&amp;quot; - &amp;quot; .. tostring(unit:GetID()) .. &amp;quot;)&amp;quot;;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0204}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;iOldOwner = unit:GetOwner();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialChecks.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0251}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (v:IsCombatUnit() and pPlot:GetOwner() == v:GetOwner()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1371}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pPlot and pPlot:GetOwner() ~= v:GetOwner() and pPlot:GetUnitPower() &amp;lt;= 0) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0609}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local playerTable = g_MasterList[ escortUnit:GetOwner() ];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1069}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.Button:SetVoids( pPlotUnit:GetOwner(), pPlotUnit:GetID() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1264}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local owner, unitID = unit:GetOwner(), unit:GetID();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1447}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local playerTable = g_MasterList[ pUnit:GetOwner() ];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/UnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
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{{CodeLine5|0447}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local pPlayer = Players[ unit:GetOwner() ];&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0944}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pPlot:GetOwner() ~= unit:GetOwner()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0618}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (plot:IsVisibleEnemyUnit(pHeadSelectedUnit:GetOwner()) or plot:IsEnemyCity(pHeadSelectedUnit)) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0644}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (city and city:GetOwner() == pHeadSelectedUnit:GetOwner() and pHeadSelectedUnit:IsCanAttack()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|GetOwner]]&lt;br /&gt;
[[Category:Civ5 Terrain Ownership API|GetOwner]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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