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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Unit.IsCombatUnit_%28Civ5_API%29</id>
	<title>Unit.IsCombatUnit (Civ5 API) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Unit.IsCombatUnit_%28Civ5_API%29"/>
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	<updated>2026-04-13T04:52:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Unit.IsCombatUnit_(Civ5_API)&amp;diff=13216&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
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		<updated>2012-09-20T13:13:38Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Unit}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;int&amp;#039;&amp;#039;&amp;#039; Unit:IsCombatUnit&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|EnemyUnitPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/EnemyUnitPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1106}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pTheirUnit:IsCombatUnit()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1455}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (theirUnit:IsCombatUnit()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1796}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pHeadUnit:IsCombatUnit() and (pHeadUnit:IsRanged() and pHeadUnit:IsEmbarked()) == false) and ((pHeadUnit:IsRanged() and pHeadUnit:IsRangeAttackOnlyInDomain() and not pPlot:IsWater()) == false) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|MilitaryOverview.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Popups/MilitaryOverview.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( unit:IsCombatUnit() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TurnsRemaining.lua - DLC_04 DLC}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0143}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (unit:IsCombatUnit() and unit:GetOriginalOwner() == iCSPlayer) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0151}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (unit:IsCombatUnit()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|TutorialChecks.lua}}&lt;br /&gt;
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{{CodeLine5|0062}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (pUnit:WorkRate() &amp;gt; 0 and not pUnit:IsCombatUnit() and pUnit:GetDomainType() == DomainTypes.DOMAIN_LAND and pUnit:GetSpecialUnitType() == -1) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0251}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (v:IsCombatUnit() and pPlot:GetOwner() == v:GetOwner()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1553}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bCombatUnit = v:IsCombatUnit();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1557}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local bCombatSecondUnit = w:IsCombatUnit();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1773}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (v:IsCombatUnit() and not v:IsBusy()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1791}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (v:IsCombatUnit()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|3091}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if (v:IsSelected() and not v:IsBusy() and v:GetSpecialUnitType() ~= -1 and not v:IsCombatUnit() and v:GetUnitClassType() ~= ggUnitClassID and v:GetDomainType() == DomainTypes.DOMAIN_LAND) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
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{{CodeLine5|0080}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( pUnit:IsCombatUnit() ) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;o.m_IsCivilian = not pUnit:IsCombatUnit();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitFlagManager.lua (G&amp;amp;K)}}&lt;br /&gt;
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{{CodeLine5|0080}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if( pUnit:IsCombatUnit() and not pUnit:IsEmbarked()) then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0147}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;o.m_IsCivilian = not pUnit:IsCombatUnit() or pUnit:IsEmbarked();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitPanel.lua}}&lt;br /&gt;
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{{CodeLine5|0419}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;if unit:IsCombatUnit() or unit:GetDomainType() == DomainTypes.DOMAIN_AIR then&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|IsCombatUnit]]&lt;br /&gt;
[[Category:Civ5 Units API|IsCombatUnit]]&lt;br /&gt;
[[Category:Civ5 Combat API|IsCombatUnit]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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