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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=VecAdd_%28Civ5_API%29</id>
	<title>VecAdd (Civ5 API) - Revision history</title>
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	<updated>2026-04-06T19:55:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=VecAdd_(Civ5_API)&amp;diff=10361&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=VecAdd_(Civ5_API)&amp;diff=10361&amp;oldid=prev"/>
		<updated>2012-09-19T16:39:48Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a global function. Use: &amp;lt;code&amp;gt;include(&amp;quot;FLuaVector.lua&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;unknown&amp;#039;&amp;#039;&amp;#039; VecAdd&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;unknown&amp;#039;&amp;#039;&amp;#039; v1, &amp;#039;&amp;#039;&amp;#039;unknown&amp;#039;&amp;#039;&amp;#039; v2&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0639}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.Anchor:SetWorldPosition( VecAdd( HexPos, WorldPositionOffset ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0727}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.Anchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1735}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.PlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1840}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;controlTable.BuyPlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset2 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0860}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;offset = VecAdd( offset, CivilianOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|0921}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local position = VecAdd( unitPosition, worldOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeLine5|1043}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;cityFlagInstance.Anchor:SetWorldPosition( VecAdd( worldPos, CityWorldPositionOffset ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{PseudoH4|UnitMemberOverlay.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitMemberOverlay.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0137}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local position = VecAdd( Vector3( worldPosX, worldPosY, worldPosZ ), worldOffset );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|VecAdd]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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