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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Vector2_%28Civ5_API%29</id>
	<title>Vector2 (Civ5 API) - Revision history</title>
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	<updated>2026-04-10T16:29:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Vector2_(Civ5_API)&amp;diff=10344&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Vector2_(Civ5_API)&amp;diff=10344&amp;oldid=prev"/>
		<updated>2012-09-19T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{TypeInfos5|Function.png|This function is a global function. Use: &amp;lt;code&amp;gt;include(&amp;quot;FLuaVector.lua&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|Vector2}} Vector2&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; i, &amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; j&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|i:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|j:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
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{{PseudoH4|ActionInfoPanel.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/ActionInfoPanel.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0110}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid( Vector2(pPlot:GetX(), pPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityBannerManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityBannerManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0021}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local nullOffset = Vector2( 0, 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1252}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;OnCityCreated( ToHexFromGrid( Vector2( city:GetX(), city:GetY() ) ), player:GetID(), city:GetID() );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityStateDiploPopup.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0614}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid(Vector2(pPlot:GetX(), pPlot:GetY()));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1729}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexPos = ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1824}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1861}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( aPurchasablePlots[i]:GetX(), aPurchasablePlots[i]:GetY() ) ), true, Vector4( 1.0, 0.0, 1.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|CivilopediaScreen.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/Civilopedia/CivilopediaScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|2601}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local defaultPromotionPortraitOffset = Vector2( 256, 256 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|DebugMenu.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DebugMenu.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0381}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventCameraOut( Vector2(0.5,0.5) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0386}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventCameraIn( Vector2(0.5,0.5) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|DebugMode.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DebugMode.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0037}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), false, Vector4( 0.5, 0.5, 0.5, 1.0 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0420}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), true, Vector4( 0.5, 0.5, 0.5, 1.0 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|IconSupport.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/IconSupport.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0068}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;return Vector2( (offset % numCols) * iconSize, math.floor(offset / numCols) * iconSize ), filename;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{PseudoH4|InGame.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0304}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( v.plot:GetX(), v.plot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0313}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( v:GetX(), v:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0422}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( unit:GetX(), unit:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0463}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( evalPlotX, evalPlotY ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0489}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( adjacentPlot:GetX(), adjacentPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0555}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hexID = ToHexFromGrid( Vector2( plotX, plotY) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0688}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local iHexID = ToHexFromGrid( Vector2( iPlotX, iPlotY) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|TechTree.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/TechTree/TechTree.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0213}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetTextureOffset(Vector2(72,72));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0227}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetTextureOffset(Vector2(72,0));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0271}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;startPipe.TechPipeIcon:SetSize(   Vector2(40, 42) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0280}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetTextureOffset(Vector2(0,72));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0294}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;pipe.TechPipeIcon:SetTextureOffset(Vector2(0,0));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|TutorialEngine.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Tutorial/TutorialEngine.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0471}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local hex = ToHexFromGrid( Vector2(plot:GetX(), plot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0020}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local GarrisonOffset = Vector2( -43, -39 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0021}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local GarrisonOtherOffset = Vector2( -55, -34 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0022}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local CityNonGarrisonOffset = Vector2( 45, -45 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0023}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local CivilianOffset = Vector2( 0, -15 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0846}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local offset = Vector2( 0, 0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0023}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local CivilianOffset = Vector2( 0, -25 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0105}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventCameraOut( Vector2(0,0) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0108}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventCameraIn( Vector2(0,0) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0765}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, attackPathBorderStyle );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0767}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, pathBorderStyle );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|Vector2]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
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