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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=Vector4_%28Civ5_API%29</id>
	<title>Vector4 (Civ5 API) - Revision history</title>
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	<updated>2026-04-13T17:44:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Vector4_(Civ5_API)&amp;diff=10346&amp;oldid=prev</id>
		<title>DonQuich: Bot update</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Vector4_(Civ5_API)&amp;diff=10346&amp;oldid=prev"/>
		<updated>2012-09-19T16:36:20Z</updated>

		<summary type="html">&lt;p&gt;Bot update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a global function. Use: &amp;lt;code&amp;gt;include(&amp;quot;FLuaVector.lua&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;{{Type5|Vector4}} Vector4&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; i, &amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; j = nil, &amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; k = nil, &amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; l = nil&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returned Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|i:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|j:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|k:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|l:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &amp;#039;&amp;#039;No description available.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
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=Source code samples=&lt;br /&gt;
&amp;#039;&amp;#039;Redundant occurences have been removed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|Bombardment.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/Bombardment.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0004}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local redColor = Vector4( 0.7, 0, 0, 1 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0005}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local highlightColor = Vector4( 0.7, 0.7, 0, 1 ); -- depending on the theme these may not actually be used (for example SplineBorder do not)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|CityView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/CityView/CityView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|1824}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1861}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( aPurchasablePlots[i]:GetX(), aPurchasablePlots[i]:GetY() ) ), true, Vector4( 1.0, 0.0, 1.0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DebugMode.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DebugMode.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0037}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), false, Vector4( 0.5, 0.5, 0.5, 1.0 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0420}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), true, Vector4( 0.5, 0.5, 0.5, 1.0 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|DiploList.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/DiploList.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0428}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local color = Vector4(primaryColor.x, primaryColor.y, primaryColor.z, 1);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|FLuaVector.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;Gameplay/Lua/FLuaVector.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0009}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;function Color( r, g, b, a )   return Vector4( r, g, b, a ); end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|FoRScenarioLoadScreen.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0164}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local primaryColorVector = Vector4( primaryColor.Red, primaryColor.Green, primaryColor.Blue, primaryColor.Alpha );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0168}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local secondaryColorVector = Vector4( secondaryColor.Red, secondaryColor.Green, secondaryColor.Blue, secondaryColor.Alpha );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|IconSupport.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/IconSupport.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0187}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local primaryColorVector   = Vector4( primaryColor.Red, primaryColor.Green, primaryColor.Blue, primaryColor.Alpha );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0189}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local secondaryColorVector   = Vector4( secondaryColor.Red, secondaryColor.Green, secondaryColor.Blue, secondaryColor.Alpha );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0032}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local workerSuggestHighlightColor = Vector4( 0.0, 0.5, 1.0, 0.65 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0404}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local giftUnitColor = Vector4( 1.0, 1.0, 0.0, 0.65 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0423}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;Events.SerialEventHexHighlight( hexID, true, Vector4( 1.0, 1.0, 0.0, 1 ), genericUnitHexBorder );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0430}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local embarkColor = Vector4( 1.0, 1.0, 0.0, 0.65 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0473}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local upgradeColor = Vector4( 0.0, 1.0, 0.5, 0.65 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|InGame.lua (G&amp;amp;K)}}&lt;br /&gt;
:&amp;lt;code&amp;gt;DLC/Expansion/UI/InGame/InGame.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0658}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local vGiftTileImprovementColor = Vector4( 1.0, 0.0, 1.0, 1.0 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{PseudoH4|UnitFlagManager.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitFlagManager.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0404}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;self.m_Instance.HealthBar:SetFGColor( Vector4( 0, 1, 0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0407}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;self.m_Instance.HealthBar:SetFGColor( Vector4( 1, 1, 0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0409}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;self.m_Instance.HealthBar:SetFGColor( Vector4( 1, 0, 0, 1 ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|1042}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local worldPos = Vector4( GridToWorld( pPlot:GetX(), pPlot:GetY() ) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|UnitMemberOverlay.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/UnitMemberOverlay.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0129}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;o:SetTargetColor( Vector4(0.5, 0.5, 0.5, 1.0) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0367}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;member:SetTargetColor( Vector4(0.5, 0.5, 0.5, 1.0) );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeBreak5}}&lt;br /&gt;
{{CodeLine5|0595}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[0] = Vector4(1.0, 0.0, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0596}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[1] = Vector4(1.0, 1.0, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0597}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[2] = Vector4(0.5, 1.0, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0598}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[3] = Vector4(0.0, 1.0, 1.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0599}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[4] = Vector4(0.5, 0.5, 1.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0600}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[5] = Vector4(1.0, 0.5, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0601}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[6] = Vector4(0.0, 1.0, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0602}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[7] = Vector4(0.0, 0.0, 1.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0603}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[8] = Vector4(0.5, 0.0, 1.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0604}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[9] = Vector4(0.5, 0.0, 0.5, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0605}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[10] = Vector4(0.5, 0.25, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0606}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[11] = Vector4(0.0, 0.25, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0607}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[12] = Vector4(0.5, 0.0, 0.0, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0608}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[13] = Vector4(0.25, 0.5, 0.5, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0609}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[14] = Vector4(0.0, 0.0, 0.5, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0610}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;g_TargetColors[15] = Vector4(0.5, 0.0, 0.25, 1.0);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PseudoH4|WorldView.lua}}&lt;br /&gt;
:&amp;lt;code&amp;gt;UI/InGame/WorldView/WorldView.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
:{{CodeBegin5}}&lt;br /&gt;
{{CodeLine5|0006}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local turn1Color = Vector4( 0, 1, 0, 0.25 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0007}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local turn2Color = Vector4( 1, 1, 0, 0.25 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0008}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local turn3PlusColor = Vector4( 0.25, 0, 1, 0.25 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeLine5|0009}}&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local maxRangeColor = Vector4( 1, 1, 1, 0.25 );&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeEnd5}}&lt;br /&gt;
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&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|Vector4]]&lt;/div&gt;</summary>
		<author><name>DonQuich</name></author>
	</entry>
</feed>