User:DonQuich: Difference between revisions

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* Warning and code snippet on SetOwner.
* Warning and code snippet on SetOwner.
* Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI
* Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI
* [[GameEvents.PlayerCanConstruct(playerID, buildingTypeID)]] - Example of building constructible with a policy.
* [[Events.SerialEventCityDestroyed (Civ5 API)]] Advise the reader to see SerialEventCityCaptured or copy/paste.
* [[Events.SpecificCityInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ".
* [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example.
* Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. "
* GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target.

Latest revision as of 08:21, 22 September 2012

Developer of the bot that generated the initial versions of the Lua and UI Reference (Civ5) on mid-2012.

CivFanatics profile: DonQuiche


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My scratchpad: pages to salvage