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| ''This page is a part of the [[Lua and UI Reference]].''
| | Developer of the bot that generated the initial versions of the [[Lua and UI Reference (Civ5)]] on mid-2012. |
|
| |
|
| {|
| | CivFanatics profile: [http://forums.civfanatics.com/member.php?u=210491 DonQuiche] |
| <!--
| | |
| ADDFEATUREDUMMYMODEL
| | |
| -->
| | == Mods == |
| |-
| | * [http://forums.civfanatics.com/showthread.php?t=436912 Ingame Editor (IGE)] |
| |width="2" |
| | * [http://forums.civfanatics.com/showthread.php?p=11646470 Reseed] |
| |<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
| | |
| |-
| | |
| |
| | == My scratchpad: pages to salvage == |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| | * [[Lua Game Objects/NotificationTypes]] |
| <!--
| | * [[SetHappiness]] - Warning and link |
| AREA
| | * [[HasPolicy]] Good example for HasPolicy and [[SetHasPolicy]] |
| --> | | * [[GetMinorCivType]] - Good example for player name (add it to Player.GetName?) |
| |-
| | * Warning about graphics refresh on SetTerrainType |
| |width="2" |
| | * Warning and code snippet on SetOwner. |
| |<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
| | * Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI |
| |-
| | * [[GameEvents.PlayerCanConstruct(playerID, buildingTypeID)]] - Example of building constructible with a policy. |
| |
| | * [[Events.SerialEventCityDestroyed (Civ5 API)]] Advise the reader to see SerialEventCityCaptured or copy/paste. |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| | * [[Events.SpecificCityInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ". |
| <!--
| | * [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example. |
| AT
| | * Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. " |
| -->
| | * GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target. |
| |-
| |
| |align="right" |<span class="mw-headline" id="At"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
| |
| |-
| |
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CALCULATEBESTNATUREYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CalculateBestNatureYield"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CALCULATEIMPROVEMENTYIELDCHANGE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CalculateImprovementYieldChange"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
| |
| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CALCULATENATUREYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CalculateNatureYield"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
| |
| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CALCULATETOTALBESTNATUREYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CalculateTotalBestNatureYield"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CALCULATEYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CalculateYield"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
| |
| |-
| |
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CANBUILD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CanBuild"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
| |
| |-
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| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CANHAVEFEATURE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CANHAVEIMPROVEMENT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CanHaveImprovement"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CANHAVERESOURCE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CanHaveResource"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CANSEEPLOT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEBUILDPROGRESS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="ChangeBuildProgress"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEEXTRAMOVEPATHCOST
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEIMPROVEMENTDURATION
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEINVISIBLEVISIBILITYCOUNT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGENUMRESOURCE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEOWNERSHIPDURATION
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEUPGRADEPROGRESS
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| CHANGEVISIBILITYCOUNT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| COUNTNUMAIRUNITS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="CountNumAirUnits"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| DEFENSEMODIFIER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="DefenseModifier"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ERASE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETACTIVEFOGOFWARMODE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
| |
| |-
| |
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETAREA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetArea"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETBESTDEFENDER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETBUILDPROGRESS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetBuildProgress"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETBUILDTIME
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetBuildTime"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETBUILDTURNSLEFT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetBuildTurnsLeft"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
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| |-
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| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETBUILDTURNSTOTAL
| |
| -->
| |
| |-
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| |align="right" |<span class="mw-headline" id="GetBuildTurnsTotal"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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| |-
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| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETCITYRADIUSCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetCityRadiusCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETCONTINENTARTTYPE
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| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
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| |-
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| |
| |''Determines continent for plot type.''
| |
| <!--
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| GETEXTRAMOVEPATHCOST
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| -->
| |
| |-
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| |align="right" |<span class="mw-headline" id="GetExtraMovePathCost"><code>'''int'''</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETFEATUREPRODUCTION
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| -->
| |
| |-
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| |align="right" |<span class="mw-headline" id="GetFeatureProduction"><code>'''int'''</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETFEATURETYPE
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| -->
| |
| |-
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| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETFEATUREVARIETY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetFeatureVariety"><code>'''int'''</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETFOUNDVALUE
| |
| -->
| |
| |-
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| |align="right" |<span class="mw-headline" id="GetFoundValue"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETIMPROVEMENTDURATION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetImprovementDuration"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETIMPROVEMENTTYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
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| |-
| |
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETINLANDCORNER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetInlandCorner"><code>[[Civ5Lua/Plot|Plot]]</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETINVISIBLEVISIBILITYCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetInvisibleVisibilityCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
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| |-
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| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETLATITUDE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetLatitude"><code>'''int'''</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
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| |-
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| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNEARESTLANDAREA
| |
| -->
| |
| |-
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| |align="right" |<span class="mw-headline" id="GetNearestLandArea"><code>'''int'''</code></span>
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| |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
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| |-
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| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETNEARESTLANDPLOT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
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| GETNONOBSOLETERESOURCETYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNonObsoleteResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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| |-
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| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMDEFENDERS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumDefenders"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
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| |-
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| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMFRIENDLYUNITSOFTYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumFriendlyUnitsOfType"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMRESOURCE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumResource"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMUNITS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumUnits"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMVISIBLEENEMYDEFENDERS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumVisibleEnemyDefenders"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetNumVisiblePotentialEnemyDefenders"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETOWNER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETOWNERSHIPDURATION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetOwnershipDuration"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETPLAYERCITYRADIUSCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetPlayerCityRadiusCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETPLOTCITY
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETPLOTTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRECONCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetReconCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRESOURCETYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETREVEALEDIMPROVEMENTTYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRevealedImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETREVEALEDOWNER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRevealedOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETREVEALEDROUTETYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRevealedRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETREVEALEDTEAM
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRevealedTeam"><code>[[Civ5Lua/TeamID|TeamID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRIVERCROSSINGCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRiverCrossingCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRIVEREFLOWDIRECTION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRiverEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRIVERSEFLOWDIRECTION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRiverSEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETRIVERSWFLOWDIRECTION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRiverSWFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETROUTETYPE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETSCRIPTDATA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetScriptData"><code>'''string'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETSELECTEDUNIT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETTEAM
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetTeam"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETTERRAINTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETUNIT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETUNITPOWER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetUnitPower"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETUPGRADEPROGRESS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetUpgradeProgress"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETUPGRADETIMELEFT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetUpgradeTimeLeft"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETVISIBILITYCOUNT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetVisibilityCount"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETWORKINGCITY
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETWORKINGCITYOVERRIDE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETX
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetX"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetY"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetYield"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| GETYIELDWITHBUILD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="GetYieldWithBuild"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| HASBARBARIANCAMP
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| HASYIELD
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="HasYield"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISACTIVEVISIBLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsActiveVisible"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTNONREVEALED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentNonrevealed"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTNONVISIBLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentNonvisible"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTOWNED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentOwned"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTPLAYER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentPlayer"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTREVEALED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentRevealed"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTTEAM
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentTeam"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTTOAREA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentToArea"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTTOLAND
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentToLand"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTTOSHALLOWWATER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentToShallowWater"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISADJACENTVISIBLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsAdjacentVisible"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISBARBARIAN
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsBarbarian"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISBEINGWORKED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsBeingWorked"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISBESTADJACENTFOUND
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsBestAdjacentFound"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISBUILDREMOVESFEATURE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISCITY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsCity"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISCITYRADIUS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsCityRadius"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISCOASTALLAND
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsCoastalLand"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISENEMYCITY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsEnemyCity"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISFIGHTING
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsFighting"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISFLATLANDS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsFlatlands"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISFRESHWATER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsFreshWater"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISFRIENDLYCITY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsFriendlyCity"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISFRIENDLYTERRITORY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsFriendlyTerritory"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISGOODY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsGoody"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISHILLS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsHills"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISIMPASSABLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsImpassable"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISIMPROVEMENTPILLAGED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsImprovementPillaged"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISINVISIBLEVISIBLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsInvisibleVisible"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISLAKE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsLake"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISMOUNTAIN
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsMountain"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISNEOFRIVER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsNEOfRiver"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISNONE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsNone"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISNWOFRIVER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsNWOfRiver"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISOPENGROUND
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsOpenGround"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISOWNED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsOwned"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISOWNERSHIPSCORE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsOwnershipScore"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISPLAYERCITYRADIUS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsPlayerCityRadius"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISPOTENTIALCITYWORK
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsPotentialCityWork"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISPOTENTIALCITYWORKFORAREA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsPotentialCityWorkForArea"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRESOURCECONNECTEDBYIMPROVEMENT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISREVEALED
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRevealed"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISREVEALEDBARBARIAN
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRevealedBarbarian"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISREVEALEDGOODY
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRevealedGoody"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVERCONNECTION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRiverConnection"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVERCROSSING
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRiverCrossing"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVERCROSSINGFLOWCLOCKWISE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVERCROSSINGTOPLOT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRiverCrossingToPlot"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISRIVERSIDE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRiverSide"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISROUGHGROUND
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRoughGround"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISROUTE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsRoute"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISROUTEPILLAGED
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISSTARTINGPLOT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsStartingPlot"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISTRADEROUTE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISUNIT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsUnit"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVALIDDOMAINFORACTION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsValidDomainForAction"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVALIDDOMAINFORLOCATION
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsValidDomainForLocation"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVISIBLE
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsVisible"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVISIBLEENEMYDEFENDER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsVisibleEnemyDefender"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVISIBLEENEMYUNIT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsVisibleEnemyUnit"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVISIBLEOTHERUNIT
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsVisibleOtherUnit"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISVISIBLETOWATCHINGHUMAN
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsVisibleToWatchingHuman"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISWATER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISWITHINTEAMCITYRADIUS
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsWithinTeamCityRadius"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| ISWOFRIVER
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="IsWOfRiver"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| MOVEMENTCOST
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="MovementCost"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| NUKEEXPLOSION
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| PICKFEATUREDUMMYTAG
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="PickFeatureDummyTag"><code>'''string'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| REMOVEGOODY
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| RESETFEATUREMODEL
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SEEFROMLEVEL
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="SeeFromLevel"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SEETHROUGHLEVEL
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="SeeThroughLevel"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETAREA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="SetArea"><code>'''int'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETCONTINENTARTTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETFEATUREDUMMYTEXTURE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETFEATUREDUMMYVISIBILITY
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETFEATURETYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETIMPROVEMENTDURATION
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETIMPROVEMENTPILLAGED
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETIMPROVEMENTTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETNEOFRIVER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETNUMRESOURCE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETNWOFRIVER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETOWNER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETOWNERSHIPDURATION
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETPLOTTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETRESOURCETYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETREVEALED
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETROUTETYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETSCRIPTDATA
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETSTARTINGPLOT
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETTERRAINTYPE
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETUPGRADEPROGRESS
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SETWOFRIVER
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| SHAREADJACENTAREA
| |
| -->
| |
| |-
| |
| |align="right" |<span class="mw-headline" id="ShareAdjacentArea"><code>'''bool'''</code></span>
| |
| |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| UPDATEFOG
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| UPDATEVISIBILITY
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| <!--
| |
| WATERAREA
| |
| -->
| |
| |-
| |
| |width="2" |
| |
| |<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
| |
| |-
| |
| |
| |
| |''Here is some fancy description. Isn't it nice to get descriptions?''
| |
| |}
| |
| [[Category:Civ5Lua|Plot]]
| |