Civ4 Useful Programs: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
m (Reverted edits by 213.169.66.217 (Talk) to last version by Deanej) |
(Added a link to the Gamefont Editor utility by Asaf) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 34: | Line 34: | ||
* [http://www.turbosquid.com/gmax Gmax] | * [http://www.turbosquid.com/gmax Gmax] | ||
* [http://niftools.sourceforge.net/wiki/NifTools NifTools] | * [http://niftools.sourceforge.net/wiki/NifTools NifTools] | ||
* [http://forums.civfanatics.com/showthread.php?t=429541 GameFont.tga Editor Utility] | |||
== SDK Programs == | == SDK Programs == |
Latest revision as of 21:47, 28 May 2013
This page provides links to programs that are useful and help with modding Civilization IV.
Essential Programs for nearly all aspects of Modding
- A text editor, such as Notepad++, emacs, vim, or even WordPad and Notpad (which come with Windows)
- Vim and Emacs are good for hardcore programming - Notepad++ is good for just about anything.
- A diff/merge tool, such as WinMerge or Beyond Compare
- Vim, Emacs, and some other text editors contain merge/diff tools in themselves.
Map/Scenario (WorldBuilder-like) Programs
XML Programs
While there are some XML editing tools for civ4, none are necessary. In fact, most experienced modders prefer the directness of a text editor like Notepad++; however if you are having difficulty understanding and editing the XML you should consider using the user created tools below.
- Civ4 XML Editor
- Civ4 File Checker (checks your XML for errors; recommended for everyone)
- XML Marker
Python Programs
You will need a text editor like Notepad++ to modify python.
- Civilization4 Python API Reference Guide: is an invaluable reference guide listing the various calls and functions available to the modder in python.
- Python IDLE: is an advanced python tool designed for python programming in general; it's usefulness as a tool to utilize for scripting in Civ4 is questionable; in fact if you need to use IDLE to implement and test your civ4 python code, the functionality of your code would probably be better served in the SDK; as Civ4's implementation of python can be very slow and should be limited to simple scripting and interface functions.
Graphics Programs
- Blender
- BMP To WorldBuilderSave Converter
- DXTBmp
- GIMP
- GIMP DDS Plugin
- Gmax
- NifTools
- GameFont.tga Editor Utility
SDK Programs
- Guide to installing the SDK (It is highly recommended you read this before starting SDK work on Civ4)
- Compilers:
- Visual Studio 2008 Express (recommended method)
- CodeBlocks (obsolete in many ways; cannot create a debug dll)
- Libraries: