Unit.GetY (Civ5 API): Difference between revisions

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=Usage=
=Usage=
<code>{{Type5|ResourceType}} Unit:GetY<b>(</b><b>)</b></code>
<code>'''int''' Unit:GetY<b>(</b><b>)</b></code>




'''Returned Value'''
'''Returned Value'''
:No description available.
:No description available.


=Source code samples=
=Source code samples=

Latest revision as of 19:08, 21 February 2014

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

int Unit:GetY()


Returned Value

No description available.

Source code samples

Redundant occurences have been removed.

Bombardment.lua

UI/InGame/Bombardment.lua
0035
thisY = pHeadSelectedUnit:GetY();
0193
Events.SpawnArrowEvent( attacker:GetX(), attacker:GetY(), hexX, hexY );


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0931
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pMyUnit:GetX(), pMyUnit:GetY());
1480
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pTheirUnit:GetX(), pTheirUnit:GetY());
1821
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), theirUnit:GetX(), theirUnit:GetY());


InGame.lua

UI/InGame/InGame.lua
0422
local hexID = ToHexFromGrid( Vector2( unit:GetX(), unit:GetY() ) );
0451
local unitY = unit:GetY();
0545
local thisY = pHeadSelectedUnit:GetY();
0999
Events.RequestYieldDisplay( YieldDisplayTypes.AREA, 2, unit:GetX(), unit:GetY() );


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0543
if (pUnit:GetY() < 11 or pUnit:GetY() > 69) then
0556
iDistance = Map.PlotDistance(1, iY, pUnit:GetX(), pUnit:GetY());


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0201
iY = unit:GetY();


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0242
local worldPosX, worldPosY, worldPosZ = GridToWorld( pUnit:GetX(), pUnit:GetY() );
1409
local plot = Map.GetPlot( unit:GetX(), unit:GetY() );


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0745
y = unit and unit:GetY() or 0,



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.