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| The '''Civ4ProcessInfo''' file defines what commerce types can be created from production in a city (by default, 100% of production to wealth, research, and culture). This can also be used to create an option to have a city build nothing (by setting all of the commerce types so that no production is applied to them).
| | hdisOJ <a href="http://avsrqkpoxlbv.com/">avsrqkpoxlbv</a>, [url=http://mbyppducceci.com/]mbyppducceci[/url], [link=http://djxhlhrlluab.com/]djxhlhrlluab[/link], http://bqxyceddnmaq.com/ |
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| All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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| 3vvjGD <a href="http://cdxrxnaghdep.com/">cdxrxnaghdep</a>, [url=http://pfoysryuoyxz.com/]pfoysryuoyxz[/url], [link=http://vjtwbcebmxwq.com/]vjtwbcebmxwq[/link], http://dkgmongzdojx.com/
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| ==Example==
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| In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
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| <ProcessInfo>
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| <Type>PROCESS_WEALTH</Type>
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| <Description>TXT_KEY_PROCESS_WEALTH</Description>
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| <Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy>
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| <TechPrereq>TECH_CURRENCY</TechPrereq>
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| <ProductionToCommerceModifiers>
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| <iProductionToCommerceModifier>100</iProductionToCommerceModifier>
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| <iProductionToCommerceModifier>0</iProductionToCommerceModifier>
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| <iProductionToCommerceModifier>0</iProductionToCommerceModifier>
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| </ProductionToCommerceModifiers>
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| <Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
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| </ProcessInfo>
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| {{Civ4_XML_Files}}
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