Wrap Y: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
(XXKkjpvHpjPnaKsHD)
m (Reverted edits by 121.58.195.146 (Talk) to last version by Deanej)
Line 1: Line 1:
http://www.mega1031.org/ home insurance %-D http://www.autosinsurance4u.com/ carinsurance =-OOO http://www.buyautosinsurance.com/ affordable car insurance ebgxyh http://www.getautoinsurancerates.net/ auto insurance bjt http://www.carinsurancequotes-online.net/ car insurance quotes =-D
The wrapping setting on the y-axis (vertical). By default this is 0 (no wrapping at the top-bottom edges). This setting works the same as wrap X.
 
{{Civ4_World_Builder}}

Revision as of 23:52, 22 June 2010

The wrapping setting on the y-axis (vertical). By default this is 0 (no wrapping at the top-bottom edges). This setting works the same as wrap X.


BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal