Civ4ArtDefines Terrain: Difference between revisions

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The '''Civ4ArtDefines_Terrain''' file defines art textures for all terrain types.
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
<font color=red>This page is missing information.
Do not remove this notice until it is complete.</font>
 
 
==Tags==
===Text===
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Type
| Terrain that goes with files
|-
!Path
| path to base texture
|-
!Detail
| path to detail texture
|-
!Button
| World Builder Icon.<br>
,path to icon,path to corresponding Atlas,#,#<br>
numbers are x,y location in the atlas.<br>
|}
 
 
===Integers===
 
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!LayerOrder
| <font color=red>unknown</font>
|-
!TextureBlend01
| <font color=red>unknown</font>
|-
!TextureBlend02
| <font color=red>unknown</font>
|-
!TextureBlend03
| <font color=red>unknown</font>
|-
!TextureBlend04
| <font color=red>unknown</font>
|-
!TextureBlend05
| <font color=red>unknown</font>
|-
!TextureBlend06
| <font color=red>unknown</font>
|-
!TextureBlend07
| <font color=red>unknown</font>
|-
!TextureBlend08
| <font color=red>unknown</font>
|-
!TextureBlend09
| <font color=red>unknown</font>
|-
!TextureBlend10
| <font color=red>unknown</font>
|-
!TextureBlend11
| <font color=red>unknown</font>
|-
!TextureBlend12
| <font color=red>unknown</font>
|-
!TextureBlend13
| <font color=red>unknown</font>
|-
!TextureBlend14
| <font color=red>unknown</font>
|-
!TextureBlend15
| <font color=red>unknown</font>
|}
 
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
<TerrainArtInfo>
    <Type>ART_DEF_TERRAIN_GRASS</Type>
    <Path>Art/Terrain/Textures/GrassBlend.dds</Path>
    <Detail>Art/Terrain/Textures/GrassDETAIL.dds</Detail>
    <Button>,Art/Interface/Buttons/BaseTerrain/Grassland.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,1</Button>
    <LayerOrder>4</LayerOrder>
    <TextureBlend01>8,0</TextureBlend01>
    <TextureBlend02>1,0</TextureBlend02>
    <TextureBlend04>6,0</TextureBlend04>
    <TextureBlend08>5,0</TextureBlend08>
    <TextureBlend03>2,0</TextureBlend03>
    <TextureBlend06>10,0</TextureBlend06>
    <TextureBlend12>12,0</TextureBlend12>
    <TextureBlend09>9,0</TextureBlend09>
    <TextureBlend07>3,0</TextureBlend07>
    <TextureBlend14>14,0</TextureBlend14>
    <TextureBlend13>11,0</TextureBlend13>
    <TextureBlend11>4,0</TextureBlend11>
    <TextureBlend10>7,0</TextureBlend10>
    <TextureBlend05>13,0</TextureBlend05>
    <TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>
 
{{Civ4_XML_Files}}

Revision as of 12:38, 5 July 2010

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