Speed: Difference between revisions

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The Speed value is the speed of the game. This is where you can set if the game is normal speed, epic speed, etc. as defined in the file "CIV4GameSpeedInfo.xml" (found in your Civilization 4 directory/Assets/XML/GameInfo). The possible values are:
The Speed value is the speed of the game. This is where you can set if the game is normal speed, epic speed, etc. as defined in the file "CIV4GameSpeedInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:


* GAMESPEED_MARATHON
* GAMESPEED_MARATHON
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The default value is none.
The default value is none.
{{Civ4_World_Builder}}

Latest revision as of 16:05, 31 May 2009

The Speed value is the speed of the game. This is where you can set if the game is normal speed, epic speed, etc. as defined in the file "CIV4GameSpeedInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • GAMESPEED_MARATHON
  • GAMESPEED_EPIC
  • GAMESPEED_NORMAL
  • GAMESPEED_QUICK


The default value is none.



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal