MapView Python: Difference between revisions
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MapView 2.10 and any version above will support Python scripting opportunities. | MapView 2.10 and any version above will support Python scripting opportunities. | ||
This article tries to give you a decent impression about the things that are possible throught this interface. | This article tries to give you a decent impression about the things that are possible throught this interface. | ||
== Globals == | |||
=== mvMap === | |||
'''mvMap''' is always the map that is currently shown in the main screen. | |||
=== mvRules === | |||
'''mvRules''' is always the current ruleset of the selected mod. You can use it to find out about what the mod is supplying. | |||
== How to get a Tile? == | == How to get a Tile? == | ||
This code will iterate over all fields from the currently shown map | This code will iterate over all fields from the currently shown map | ||
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for y in range(0, mvMap.GetHeight()): | for y in range(0, mvMap.GetHeight()): | ||
print mvMap.Tile(x,y).Terrain().Get() | print mvMap.Tile(x,y).Terrain().Get() | ||
== Classes == | |||
=== Map === | |||
int GetWidth() | |||
int GetHeight() | |||
Tile Tile(int, int) | |||
void Refresh() | |||
Team AddTeam() | |||
Player AddPlayer() | |||
=== Tile === | |||
Terrain Terrain() | |||
Bonus Bonus() | |||
Feature Feature() | |||
Route Route() | |||
Improvement Improvement() | |||
River River() | |||
City City() | |||
int GetUnitCount | |||
Unit GetUnit() | |||
//deletors | |||
void DeleteAllUnits() | |||
void DeleteCity() | |||
void DeleteBonus() | |||
void DeleteFeature() | |||
void DeleteRiver() | |||
void DeleteRoute() | |||
void DeleteImprovement() | |||
bool IsNextToLand() | |||
Revision as of 15:37, 13 August 2009
Overview
MapView 2.10 and any version above will support Python scripting opportunities. This article tries to give you a decent impression about the things that are possible throught this interface.
Globals
mvMap
mvMap is always the map that is currently shown in the main screen.
mvRules
mvRules is always the current ruleset of the selected mod. You can use it to find out about what the mod is supplying.
How to get a Tile?
This code will iterate over all fields from the currently shown map
for x in range(0, mvMap.GetWidth()): for y in range(0, mvMap.GetHeight()): mvMap.Tile(x,y)
Simple Script printing the terrain type of all fields
for x in range(0, mvMap.GetWidth()): for y in range(0, mvMap.GetHeight()): print mvMap.Tile(x,y).Terrain().Get()
Classes
Map
int GetWidth() int GetHeight() Tile Tile(int, int) void Refresh() Team AddTeam() Player AddPlayer()
Tile
Terrain Terrain() Bonus Bonus() Feature Feature() Route Route() Improvement Improvement() River River() City City() int GetUnitCount Unit GetUnit() //deletors void DeleteAllUnits() void DeleteCity() void DeleteBonus() void DeleteFeature() void DeleteRiver() void DeleteRoute() void DeleteImprovement()
bool IsNextToLand()