Handicap: Difference between revisions

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Handicap is the default handicap that the AI takes if no human takes this civilization. These values are defined in the file "CIV4HandicapInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
 
* HANDICAP_SETTLER
* HANDICAP_CHIEFTAIN
* HANDICAP_WARLORD
* HANDICAP_NOBLE
* HANDICAP_PRINCE
* HANDICAP_MONARCH
* HANDICAP_EMPEROR
* HANDICAP_IMMORTAL
* HANDICAP_DEITY
 
 
EG: Handicap=HANDICAP_NOBLE
 
 
{{Civ4_World_Builder}}

Latest revision as of 01:17, 3 October 2011

Handicap is the default handicap that the AI takes if no human takes this civilization. These values are defined in the file "CIV4HandicapInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • HANDICAP_SETTLER
  • HANDICAP_CHIEFTAIN
  • HANDICAP_WARLORD
  • HANDICAP_NOBLE
  • HANDICAP_PRINCE
  • HANDICAP_MONARCH
  • HANDICAP_EMPEROR
  • HANDICAP_IMMORTAL
  • HANDICAP_DEITY


EG: Handicap=HANDICAP_NOBLE



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal