Handicap: Difference between revisions

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m Protected "Handicap": Excessive vandalism ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))
m Unprotected "Handicap"
 
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Latest revision as of 01:17, 3 October 2011

Handicap is the default handicap that the AI takes if no human takes this civilization. These values are defined in the file "CIV4HandicapInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • HANDICAP_SETTLER
  • HANDICAP_CHIEFTAIN
  • HANDICAP_WARLORD
  • HANDICAP_NOBLE
  • HANDICAP_PRINCE
  • HANDICAP_MONARCH
  • HANDICAP_EMPEROR
  • HANDICAP_IMMORTAL
  • HANDICAP_DEITY


EG: Handicap=HANDICAP_NOBLE



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal