Tech: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
CivRocks07 (talk | contribs)
mNo edit summary
m Unprotected "Tech"
 
(4 intermediate revisions by 3 users not shown)
Line 5: Line 5:




{{Civ4_World_Builder}}.
{{Civ4_World_Builder}}

Latest revision as of 03:05, 3 October 2011

The Tech value is the list of technologies that the team begins with. By defining a list of technologies here, you control how much prior knowledge each team will begin with.


EG: Tech=TECH_MYSTICISM will give the tech mysticism to the team. The values are defined in the file "CIV4TechInfos.xml" (found in your Civilization 4 directory\Assets\XML\Technologies).



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal