Lua Game Objects/Player: Difference between revisions

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(Created page with "Up: Lua Game Objects ==Related Events== *ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).")
 
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Up: [[Lua Game Objects]]
Up: [[Lua Game Objects]]
==Methods==
*[[SetHappiness|SetHappiness ( iChange )]] - does not work


==Related Events==
==Related Events==


*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).

Revision as of 09:51, 14 February 2012

Up: Lua Game Objects

Methods

Related Events