SerialEventCityCaptured: Difference between revisions
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Killmeplease (talk | contribs) (Created page with "Up: Lua Game Events ==Description== Fired when city is captured '''or traded to an another civ'''. ==Example== ([http://forums.2kgames.com/showthread.php?113029-Reward-for...") |
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==Description== | ==Description== | ||
Fired when city is captured '''or traded to an another civ'''. | Fired when [[Lua Game Objects/City|city]] is captured '''or traded to an another civ'''. | ||
==Example== | ==Example== | ||
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end | end | ||
Events.SerialEventCityCaptured.Add(OnCityCaptured) | Events.SerialEventCityCaptured.Add(OnCityCaptured) | ||
*hexPos argument passes encoded coordinates. Use it to get a corresponding plot: | |||
local pPlot = Map.GetPlot(ToGridFromHex(hexPos) |
Latest revision as of 10:41, 14 February 2012
Up: Lua Game Events
Description
Fired when city is captured or traded to an another civ.
Example
function OnCityCaptured(hexPos, playerID, cityID, newPlayerID) -- Empire destroyed? if (Players[playerID]:GetNumCities() == 0) then if (Game.GetActivePlayer() == newPlayerID) then -- Captured by player if (Players[playerID]:IsMinorCiv()) then -- It was a minor else -- It was a major end else -- Captured by AI end end end Events.SerialEventCityCaptured.Add(OnCityCaptured)
- hexPos argument passes encoded coordinates. Use it to get a corresponding plot:
local pPlot = Map.GetPlot(ToGridFromHex(hexPos)