Lua Game Objects/Player: Difference between revisions
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*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | *[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | ||
*[[GameplaySetActivePlayer]] | *[[GameplaySetActivePlayer]] | ||
*[[OpenPlayerDealScreenEvent]] | *[[OpenPlayerDealScreenEvent]] | ||
*[[PlayerChoseToLoadGame]] | *[[PlayerChoseToLoadGame]] | ||
*[[PlayerChoseToLoadMap]] | *[[PlayerChoseToLoadMap]] | ||
*[[RemotePlayerTurnEnd]] | *[[RemotePlayerTurnEnd]] |
Revision as of 11:38, 14 February 2012
Up: Lua Game Objects
Methods
- GetNumCities - returns number of cities
- IsMinorCiv - returns true if this player is a city-state.
- SetHappiness ( iHappiness ) - supposed to set player's happiness, does not work
Related Events
- ActivePlayerTurnEnd
- ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).
- GameplaySetActivePlayer
- OpenPlayerDealScreenEvent
- PlayerChoseToLoadGame
- PlayerChoseToLoadMap
- RemotePlayerTurnEnd