Lua Game Objects/Player: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
Killmeplease (talk | contribs) No edit summary |
Killmeplease (talk | contribs) No edit summary |
||
Line 12: | Line 12: | ||
*[[ActivePlayerTurnEnd]] | *[[ActivePlayerTurnEnd]] | ||
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | *[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | ||
*[[EventPoliciesDirty]] | |||
*[[GameplaySetActivePlayer]] | *[[GameplaySetActivePlayer]] | ||
*[[ | *[[SerialEventEraChanged]] | ||
*[[ | *[[SerialEventResearchDirty]] | ||
*[[ | *[[SerialEventScoreDirty]] | ||
*[[ | *[[TeamMet]] | ||
*[[TechAcquired]] | |||
*[[WarStateChanged]] |
Revision as of 12:48, 14 February 2012
Up: Lua Game Objects
Methods
- GetNumCities - returns number of cities
- IsMinorCiv - returns true if this player is a city-state.
- SetHappiness ( iHappiness ) - supposed to set player's happiness, does not work
Related Events
- ActivePlayerTurnEnd
- ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).
- EventPoliciesDirty
- GameplaySetActivePlayer
- SerialEventEraChanged
- SerialEventResearchDirty
- SerialEventScoreDirty
- TeamMet
- TechAcquired
- WarStateChanged