Civ5 Modding Tutorials: Difference between revisions
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:If you have no idea about modding and what are Lua and Xml, you should give a look at [http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained]. | :If you have no idea about modding and what are Lua and Xml, you should give a look at [http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained]. | ||
'''Read the guide.''' | '''Read the guide.''' | ||
:The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385009 Kael's Guide]'''. However it was written a long time ago and some | :The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385009 Kael's Guide]'''. However it was written a long time ago and some information is obsolete or missing. | ||
'''Import your files into VFS.''' | '''Import your files into VFS.''' | ||
:The main change since Kael wrote his guide is about the [[VFS (Civ5)|VFS]] (Virtual File System). | :The main change since Kael wrote his guide is about the [[VFS (Civ5)|VFS]] (Virtual File System). Forgetting to import files into the VFS is the common source of problems for beginners. | ||
'''Get the right tools for the job.''' | '''Get the right tools for the job.''' | ||
:See [[Civ5 Useful Programs]]. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc. | :See [[Civ5 Useful Programs]]. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc. | ||
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== General == | === General === | ||
* [[Modding Limits and Issues (Civ5)|Modding Limits and Issues]] | * [[Modding Limits and Issues (Civ5)|Modding Limits and Issues]] | ||
* [http://forums.civfanatics.com/showthread.php?t=459392 Create and use DDS textures] | * [http://forums.civfanatics.com/showthread.php?t=459392 Create and use DDS textures] | ||
* [http://forums.civfanatics.com/showthread.php?t=449431 Adding custom data and using them in Lua] | * [http://forums.civfanatics.com/showthread.php?t=449431 Adding custom data and using them in Lua] | ||
* [http://wiki.2kgames.com/civ5/index.php/Mods:LocalizationSyntax Localization Syntax] | * [http://wiki.2kgames.com/civ5/index.php/Mods:LocalizationSyntax Localization Syntax] | ||
* [[Localization Tutorial (Civ5)|Localization Tutorial]] | |||
* [[Debugging (Civ5)|Debugging]] | * [[Debugging (Civ5)|Debugging]] | ||
=== Common tasks === | |||
== Common tasks == | |||
* [http://forums.civfanatics.com/showthread.php?t=391823 New Leaders (2D images)] | * [http://forums.civfanatics.com/showthread.php?t=391823 New Leaders (2D images)] | ||
* [http://forums.civfanatics.com/showthread.php?t=389782 New Resources] | * [http://forums.civfanatics.com/showthread.php?t=389782 New Resources] | ||
* [http://forums.civfanatics.com/showthread.php?t=474309 New Resources (with 3D textures)] | |||
* [http://forums.civfanatics.com/showthread.php?t=470290 New Buildings] | * [http://forums.civfanatics.com/showthread.php?t=470290 New Buildings] | ||
* [http://forums.civfanatics.com/showthread.php?t=406877 New Specialists] | * [http://forums.civfanatics.com/showthread.php?t=406877 New Specialists] | ||
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== Specific topics == | === Specific topics === | ||
* [http://forums.civfanatics.com/showthread.php?t=394056 Converting civ4 units for civ5: 1. importing the mesh and creating the unit] | |||
* [http://forums.civfanatics.com/showthread.php?t=396911 Converting civ4 units for civ5: 2. using civ5 animations] | |||
* [http://forums.civfanatics.com/showthread.php?t=444883 Importing civ5 units into Blender] | |||
* [http://forums.civfanatics.com/showthread.php?t=405148 Civilization-specific techs] | |||
* [http://forums.civfanatics.com/showthread.php?t=468374 Culture buildings - vanilla and G&K cross compatibility] | * [http://forums.civfanatics.com/showthread.php?t=468374 Culture buildings - vanilla and G&K cross compatibility] | ||
* [http://forums.civfanatics.com/showthread.php?t= | * [http://forums.civfanatics.com/showthread.php?t=479294 Adding a City State] | ||
* [[Text icons and markups (Civ5)|Text icons and markups]] | * [[Text icons and markups (Civ5)|Text icons and markups]] | ||
* [[VFS (Civ5)|VFS]] | * [[VFS (Civ5)|VFS]] |
Latest revision as of 18:42, 2 August 2013
Getting started
Get a tour.
- If you have no idea about modding and what are Lua and Xml, you should give a look at Civ5 Modding Explained.
Read the guide.
- The best introduction to civ5 modding is still the Kael's Guide. However it was written a long time ago and some information is obsolete or missing.
Import your files into VFS.
- The main change since Kael wrote his guide is about the VFS (Virtual File System). Forgetting to import files into the VFS is the common source of problems for beginners.
Get the right tools for the job.
- See Civ5 Useful Programs. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc.
Modify your ini files.
Tutorials
See also the Modding tutorials section on the forums.
Also note that the XML and Lua sections each contain specific tutorials, articles and extensive documentation.
General
- Modding Limits and Issues
- Create and use DDS textures
- Adding custom data and using them in Lua
- Localization Syntax
- Localization Tutorial
- Debugging
Common tasks
- New Leaders (2D images)
- New Resources
- New Resources (with 3D textures)
- New Buildings
- New Specialists
- New Units