GameTurn: Difference between revisions

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GameTurn is the game turn that the scenario begins on. Every scenario starts turn 0 (the first turn is defined as zero [0]) but you can start the scenario on a different turn number by defining this variable.
 
 
EG: WW2 started September 1939. You define the calendar as CALENDAR_MONTHS. The first turn is always the first calendar segment (in this case January). To specify September, you would set GameTurn=8.
 
 
{{Civ4_World_Builder}}

Latest revision as of 01:17, 3 October 2011

GameTurn is the game turn that the scenario begins on. Every scenario starts turn 0 (the first turn is defined as zero [0]) but you can start the scenario on a different turn number by defining this variable.


EG: WW2 started September 1939. You define the calendar as CALENDAR_MONTHS. The first turn is always the first calendar segment (in this case January). To specify September, you would set GameTurn=8.



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal