Lua Game Objects/Player: Difference between revisions
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*[[GetNumPolicyBranchesUnlocked]] | *[[GetNumPolicyBranchesUnlocked]] | ||
*[[GetPolicyBranchChosen]] | *[[GetPolicyBranchChosen]] | ||
*[[HasPolicy]] | *[[HasPolicy]](policyID) - returns true if a player has a specified policy. | ||
*[[IsPolicyBlocked]] | *[[IsPolicyBlocked]] | ||
*[[IsPolicyBranchBlocked]] | *[[IsPolicyBranchBlocked]] | ||
Line 386: | Line 386: | ||
===Set=== | ===Set=== | ||
*[[DoAdoptPolicy]] | *[[DoAdoptPolicy]] | ||
*[[SetHasPolicy]] | *[[SetHasPolicy]](policyID, bNewValue) - sets player having a specified policy. Increases next policy cost. | ||
*[[SetNumFreePolicies]] | *[[SetNumFreePolicies]] | ||
*[[SetPolicyBranchUnlocked]] | *[[SetPolicyBranchUnlocked]] | ||
Line 394: | Line 394: | ||
*[[GetCapitalUnhappinessMod]] | *[[GetCapitalUnhappinessMod]] | ||
*[[GetCityCountUnhappinessMod]] | *[[GetCityCountUnhappinessMod]] | ||
*[[GetExcessHappiness]] | *[[GetExcessHappiness]]() - returns happiness minus unhappiness (whats shown to player on the top panel). If empire is unhappy, it will return a negative value. Otherwise positive or zero. | ||
*[[GetExtraHappinessPerCity]] | *[[GetExtraHappinessPerCity]] | ||
*[[GetExtraHappinessPerLuxury]] | *[[GetExtraHappinessPerLuxury]] |
Latest revision as of 04:45, 18 February 2012
Up: Lua Game Objects
List on the official wiki: http://wiki.2kgames.com/civ5/index.php/Lua_Game_Objects/Player (parameters are listed for many methods).
Player Info
Self
- GetCivilizationType() - returns a civilization type value for a major civ player.
- GetID
- GetLeaderType
- GetPersonality
- GetPersonalityType
- GetQueuePosition
- GetTeam
- IsAlive
- IsBarbarian
- IsEverAlive
- IsHuman
- IsMinorCiv() - returns true if this is a ciy-state.
- IsPlayable
- SetPersonalityType
- SetPlayable
Misc
Yields
- CalculateTotalYield(eYield)
- GetExtraYieldThreshold(YieldTypes eIndex)
- GetSpecialistExtraYield
- GetYieldRateModifier(YieldTypes eIndex)
- SpecialistYield(eSpecialist, eYield)
Combat Experience
- ChangeCombatExperience
- GetCombatExperience
- SetCombatExperience(int iExperience)
Score
- GetLandScore
- GetPopScore
- GetScore
- GetScoreFromCities
- GetScoreFromFutureTech
- GetScoreFromLand
- GetScoreFromPopulation
- GetScoreFromTechs
- GetScoreFromWonders
- GetScoreHistory
- GetTechScore
- GetTotalLandScored
- GetWondersScore
Demographics
Script Data
Other Players / Diplomacy
City States
- ChangeJONSCulturePerTurnFromMinorCivs
- ChangeMinorCivFriendshipWithMajor
- DoMinorLiberationByMajor
- GetAlly
- GetCurrentSpawnEstimate - military units spawning.
- GetFriendshipChangePerTurnTimes100
- GetFriendshipFromGoldGift
- GetFriendshipNeededForNextLevel
- GetHappinessFromMinor
- GetMinorCivCultureFriendshipBonus
- GetMinorCivFavoriteMajor
- GetMinorCivFriendshipLevelWithMajor
- GetMinorCivFriendshipWithMajor
- GetMinorCivHappinessFriendshipBonus
- GetMinorCivScienceFriendshipBonus
- GetMinorCivTrait
- GetMinorCivType() - returns a civilization type value for a city-state civ player.
- GetMinorWarQuestWithMajorRemainingCount
- GetNumMinorCivsMet
- GetOtherPlayerNumProtectedMinorsKilled
- GetQuestData1
- GetQuestData2
- GetResourceFromMinors
- IsAllies
- IsFriends
- IsMinorCiv() - returns true if this is a city-state.
- IsMinorCivRouteEstablishedWithMajor
- IsMinorCivUnitSpawningDisabled
- IsMinorPermanentWar
- IsMinorWarQuestWithMajorActive
- IsPlayerBrokenCityStatePromise
- IsPlayerIgnoredCityStatePromise
- IsProtectingMinor
Dispute level
Get
- CanContact
- CanStopTradingWithTeam
- CanTradeWith
- GetApproachTowardsUsGuess(PlayerTypes ePlayer)
- GetCoopWarAcceptedState
- GetNumCiviliansReturned
- GetProximityToPlayer
- GetVotes
- GetWarmongerThreat
- GetWorstEnemyName
- IsDemandEverMade
- IsDenouncedPlayer
- IsDontSettleMessageTooSoon
- IsPeaceBlocked
- IsPlayerBrokenBorderPromise
- IsPlayerBrokenCityStatePromise
- IsPlayerBrokenCoopWarPromise
- IsPlayerBrokenExpansionPromise
- IsPlayerBrokenMilitaryPromise
- IsPlayerHasOpenBorders
- IsPlayerHasOpenBordersAutomatically
- IsPlayerIgnoredBorderPromise
- IsPlayerIgnoredCityStatePromise
- IsPlayerIgnoredExpansionPromise
- IsPlayerIgnoredMilitaryPromise
- IsPlayerNoSettleRequestEverAsked
- IsPlayerRecklessExpander
- IsWhiteFlag
- IsWillAcceptPeaceWithPlayer
- IsWorkingAgainstPlayerAccepted
- IsWorkingWithPlayer
- IsWorkingWithPlayerMessageTooSoon
Set
- Contact
- DoBeginDiploWithHuman
- DoForceDenounce
- DoForceDoF
- DoTradeScreenClosed
- DoTradeScreenOpened
- ForcePeace(int iPlayer)
- StopTradingWithTeam
Units
- CanTrain(eUnit, boolean bContinue, boolean bTestVisible)
Experience
Cost/Supply
- CalculateUnitCost
- CalculateUnitSupply
- GetExtraUnitCost
- GetNumMaintenanceFreeUnits
- GetNumUnitsOutOfSupply
- GetNumUnitsSupplied
- GetNumUnitsSuppliedByCities
- GetNumUnitsSuppliedByHandicap
- GetNumUnitsSuppliedByPopulation
- GetUnitProductionMaintenanceMod
Combat
- GetAttackBonusTurns
- GetBarbarianCombatBonus
- GetTraitCityStateCombatModifier
- GetTraitGoldenAgeCombatModifier
- SetBarbarianCombatBonus
Numbers
- GetNumMilitaryUnits
- GetNumNukeUnits
- GetNumOutsideUnits
- GetNumUnitGoldenAges
- GetNumUnits
- GetUnitClassCount
- GetUnitClassCountPlusMaking
- GetUnitClassMaking
- UnitsGoldenAgeCapable
- UnitsGoldenAgeReady
Get
- GetFirstReadyUnit
- GetFirstReadyUnitPlot
- GetUnitByID
- GetUnitProductionNeeded(iUnitTypeUpgrade)
- HasBusyMovingUnit
- HasBusyUnit
- HasReadyUnit
- IsProductionMaxedUnitClass
- IsUnitClassMaxedOut
- Units
- UnitsRequiredForGoldenAge
Set
Cities
- CanMaintain(eProcess, boolean bContinue)
- CanPrepare(eSpecialist, boolean bContinue)
Get
- CanFound(int iX, int iY)
- CanRaze(pCity)
- Cities
- CountCityFeatures
- GetCapitalCity
- GetCapitalYieldRateModifier(YieldTypes eIndex)
- GetCitiesLost
- GetCityByID
- GetCityConnectionGold
- GetCityConnectionGoldTimes100
- GetCityCountUnhappinessMod
- GetCityDefenseModifier
- GetCityName
- GetCultureCityModifier
- GetCurrentOtherCityFoodBonus
- GetNewCityName
- GetNextCity
- GetNumCities
- GetNumCityNames
- GetPrevCity
- IsCapitalConnectedToCity
Set
- AcquireCity
- AddCityName
- Disband(pCity)
- FindNewCapital
- InitCity
- KillCities
- Raze(pCity)
Population
Buildings
- CanBuild
- CanConstruct(BuildingTypes eBuilding, boolean bContinue, boolean bTestVisible, boolean bIgnoreCost)
Get
- CountNumBuildings(eBuilding)
- GetAdvancedStartBuildingCost
- GetBuildingClassCount
- GetBuildingClassCountPlusMaking
- GetBuildingClassMaking
- GetBuildingClassPrereqBuilding
- GetBuildingGoldMaintenance
- GetBuildingProductionNeeded
- GetEverTrainedBuilder
- GetHappinessFromBuildings
- GetMaxGlobalBuildingProductionModifier
- GetMaxPlayerBuildingProductionModifier
- GetMaxTeamBuildingProductionModifier
- GetNumWorldWonders
- IsBuildBlockedByFeature(eBuild, FeatureTypes eFeature)
- IsBuildingClassMaxedOut
- IsBuildingFree
- IsProductionMaxedBuildingClass
Set
Food
Production
- GetBuildingProductionNeeded
- GetFeatureProductionModifier
- GetMaxGlobalBuildingProductionModifier
- GetMaxPlayerBuildingProductionModifier
- GetMaxTeamBuildingProductionModifier
- GetMilitaryProductionModifier
- GetProductionModifier
- GetProjectProductionNeeded
- GetSettlerProductionModifier
- GetSpaceProductionModifier
- GetUnitProductionMaintenanceMod
- GetUnitProductionNeeded
- GetWonderProductionModifier
- IsMilitaryFoodProduction
- IsProductionMaxedBuildingClass
- IsProductionMaxedProject
- IsProductionMaxedUnitClass
Gold
Get
- CalculateGoldRate
- CalculateGoldRateTimes100
- CalculateGrossGold
- CalculateGrossGoldTimes100
- GetBuildingGoldMaintenance
- GetCityConnectionGold
- GetCityConnectionGoldTimes100
- GetGold
- GetGoldFromCitiesTimes100
- GetGoldPerMilitaryUnit
- GetGoldPerTurnFromDiplomacy
- GetGoldPerUnit
- GetHurryGoldCost
- GetImprovementGoldMaintenance
- GetRouteGoldTimes100
Set
- ChangeBaseBuildingGoldMaintenance
- ChangeGold
- ChangeGoldPerUnitTimes100
- SetBaseBuildingGoldMaintenance
- SetGold
Science
Get
- CalculateResearchModifier
- CanEverResearch
- CanResearch
- FindPathLength(eTech, boolean bCost)
- GetCurrentResearch
- GetCurrentScienceFriendshipBonusTimes100 - science from city states.
- GetLengthResearchQueue
- GetMinorCivScienceFriendshipBonus
- GetNumFreeTechs
- GetOverflowResearch
- GetResearchTurnsLeft
- GetScience
- GetScienceFromBudgetDeficitTimes100
- GetScienceFromCitiesTimes100
- GetScienceFromHappinessTimes100
- GetScienceFromOtherPlayersTimes100
- GetScienceFromResearchAgreementsTimes100
- GetScienceTimes100
- GetTraitGreatScientistRateModifier
- IsCurrentResearchRepeat
- IsNoResearchAvailable
- IsResearch
- IsResearchingTech
Set
Culture
Get
- GetCultureBombTimer
- GetCultureCityModifier
- GetCultureWonderMultiplier
- GetCurrentCultureBonus
- GetJONSCulture
- GetJONSCulturePerTurnForFree
- GetJONSCulturePerTurnFromCities
- GetJONSCulturePerTurnFromExcessHappiness
- GetJONSCulturePerTurnFromMinorCivs
- GetMinorCivCultureFriendshipBonus
- GetNumTimesCultureBombed
- GetTotalJONSCulturePerTurn
Set
- ChangeJONSCulture
- ChangeJONSCulturePerTurnForFree
- ChangeJONSCulturePerTurnFromMinorCivs
- SetJONSCulture
Policies
Get
- CanAdoptPolicy
- CanUnlockPolicyBranch
- ChangeNumFreePolicies
- GetHappinessFromPolicies
- GetNextPolicyCost
- GetNumFreePolicies
- GetNumPolicies
- GetNumPolicyBranchesAllowed
- GetNumPolicyBranchesFinished
- GetNumPolicyBranchesUnlocked
- GetPolicyBranchChosen
- HasPolicy(policyID) - returns true if a player has a specified policy.
- IsPolicyBlocked
- IsPolicyBranchBlocked
- IsPolicyBranchFinished
- IsPolicyBranchUnlocked
Set
- DoAdoptPolicy
- SetHasPolicy(policyID, bNewValue) - sets player having a specified policy. Increases next policy cost.
- SetNumFreePolicies
- SetPolicyBranchUnlocked
Happiness
Get
- GetCapitalUnhappinessMod
- GetCityCountUnhappinessMod
- GetExcessHappiness() - returns happiness minus unhappiness (whats shown to player on the top panel). If empire is unhappy, it will return a negative value. Otherwise positive or zero.
- GetExtraHappinessPerCity
- GetExtraHappinessPerLuxury
- GetHappiness
- GetHappinessFromBuildings
- GetHappinessFromGarrisonedUnits
- GetHappinessFromMinor
- GetHappinessFromNaturalWonders
- GetHappinessFromPolicies
- GetHappinessFromReligion
- GetHappinessFromResources
- GetHappinessFromResourceVariety
- GetHappinessFromTradeRoutes
- GetHappinessPerGarrisonedUnit
- GetHappinessPerTradeRoute
- GetHappyPerMilitaryUnit
- GetMinorCivHappinessFriendshipBonus
- GetOccupiedPopulationUnhappinessMod
- GetTraitCityUnhappinessMod
- GetTraitPopUnhappinessMod
- GetUnhappiness
- GetUnhappinessForecast
- GetUnhappinessFromCapturedCityCount
- GetUnhappinessFromCityCount
- GetUnhappinessFromCityForUI
- GetUnhappinessFromCityPopulation
- GetUnhappinessFromOccupiedCities
- GetUnhappinessFromUnits
- GetUnhappinessMod
- IsEmpireUnhappy
- IsEmpireVeryUnhappy
- IsHalfSpecialistUnhappiness
Set
- ChangeExtraHappinessPerCity
- ChangeHappinessFromBuildings
- ChangeHappinessFromGarrisonedUnits
- ChangeHappinessPerGarrisonedUnit
- ChangeHappinessPerTradeRoute
- ChangeUnhappinessFromUnits
- SetHappiness(iHappiness) - supposed to set player's happiness, but does not work
- SetHappinessPerGarrisonedUnit
- SetHappinessPerTradeRoute
GoldenAge
Get
- GetGoldenAgeLength
- GetGoldenAgeModifier
- GetGoldenAgeProgressMeter
- GetGoldenAgeProgressThreshold
- GetGoldenAgeTurns
- GetNumGoldenAges
- GetNumUnitGoldenAges
- GetTraitGoldenAgeCombatModifier
- IsGoldenAge
- UnitsGoldenAgeCapable
- UnitsGoldenAgeReady
- UnitsRequiredForGoldenAge
Set
- ChangeGoldenAgeProgressMeter
- ChangeGoldenAgeTurns
- ChangeNumGoldenAges
- ChangeNumUnitGoldenAges
- SetGoldenAgeProgressMeter
- SetNumGoldenAges
Great People
Great General
- GetDomesticGreatGeneralRateModifier
- GetGreatGeneralRateModifier
- GetGreatGeneralsCreated
- GetGreatGeneralsThresholdModifier
- GetTraitGreatGeneralExtraBonus
- GreatGeneralThreshold
Get
- GetGreatPeopleCreated
- GetGreatPeopleRateModifier
- GetGreatPeopleThresholdModifier
- GetTraitGreatScientistRateModifier
Set
Resources
Get
- GetHappinessFromResources
- GetHappinessFromResourceVariety
- GetNumResourceAvailable
- GetNumResourceTotal
- GetNumResourceUsed
- GetNumTradeResourceImports
- GetResourceExport
- GetResourceFromMinors
- GetResourceImport
- GetUnimprovedAvailableLuxuryResource
Set
Improvements
- GetImprovementCount
- GetImprovementGoldMaintenance
- GetImprovementUpgradeRate
- GetImprovementUpgradeRateModifier
- GetUnimprovedAvailableLuxuryResource
- GetWorkerSpeedModifier
- IsAnyPlotImproved
Plots
Get
- GetBuyPlotCost
- GetNumPlots
- GetNumPlotsBought
- GetPlotDanger
- GetPlotHasOrder
- GetRecommendedFoundCityPlots
- GetRecommendedWorkerPlots
- GetSeaPlotYield
- GetStartingPlot
Set
Barbarians
Get
Set
- ChangeAlwaysSeeBarbCampsCount
- ChangeBarbarianCombatBonus
- SetAlwaysSeeBarbCampsCount
- SetBarbarianCombatBonus
Goodies
- CanReceiveGoody
- DoGoody(pPlot, pUnit)
- GetClosestGoodyPlot
- GetEverPoppedGoody
- IsAnyGoodyPlotAccessible
- ReceiveGoody
UI
Text
- GetCivilizationAdjective
- GetCivilizationAdjectiveKey
- GetCivilizationDescription
- GetCivilizationDescriptionKey
- GetCivilizationShortDescription
- GetCivilizationShortDescriptionKey
- GetDominantPolicyBranchForTitle
- GetName
- GetNameKey
- GetNickName
Get
- GetArtStyleType
- GetEndTurnBlockingNotificationIndex
- GetEndTurnBlockingType
- GetNotificationDismissed
- GetNotificationIndex
- GetNotificationStr
- GetNotificationSummaryStr
- GetNotificationTurn
- GetNumNotifications
Set
AI
AdvancedStart
Get
- GetAdvancedStartBuildingCost
- GetAdvancedStartCityCost
- GetAdvancedStartPoints
- GetAdvancedStartPopCost
- GetAdvancedStartRouteCost
- GetAdvancedStartTechCost
- GetAdvancedStartUnitCost
- GetAdvancedStartVisibilityCost
Set
Unsorted
- CalculateInflatedCosts
- CanBuild
- CanCreate
- Found(int iX, int iY)
- GetBestRoute(pPlot)
- GetBranchPicked1
- GetBranchPicked2
- GetBranchPicked3
- GetConversionTimer
- GetEverTrainedBuilder
- GetHandicapType
- HasReceivedNetTurnComplete
- IsExtendedGame
- IsOption
- IsTurnActive
- SetOption
Unused
Conscription
Hurry
Anarchy
Religion
Strike
UN/AP Resolutions