Civ4RouteModelInfos: Difference between revisions
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The '''Civ4RouteModelInfos''' file declares the art for in-game routes (roads and railroads). | |||
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. | |||
<font color=red>This page is missing information. | <font color=red>This page is missing information. | ||
Do not remove this notice until it is complete.</font> | Do not remove this notice until it is complete.</font> | ||
= | ==Tags== | ||
===Text | ===Text=== | ||
{| border="1" cellpadding=" | {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" | ||
|- | |- | ||
! style="background:#efefef;" | Tag Name | ! style="background:#efefef;" | Tag Name | ||
! style="background:#efefef;" | Description | ! style="background:#efefef;" | Description | ||
|- | |- | ||
!ModelFile | |||
| path of .nif file for road & railroad. | |||
|- | |- | ||
!ModelFileKey | |||
| <font color=red>unknown</font>; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad. | |||
|- | |- | ||
!RouteType | |||
| Either ROUTE_ROAD or ROUTE_RAILROAD. | |||
|- | |- | ||
!Connections | |||
| <font color=red>unknown</font>; Would appear to define the actual connections to other roads or RR. | |||
|- | |- | ||
!ModelConnections | |||
| <font color=red>unknown</font>; Would appear to define the graphical connections to other roads or RR. | |||
|- | |- | ||
!Rotations | |||
| <font color=red>unknown</font>; it is always 0 90 180 270. | |||
|} | |} | ||
= | ==Example== | ||
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file. | |||
<RouteModelInfo> | <RouteModelInfo> | ||
<ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile> | <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile> | ||
Line 50: | Line 55: | ||
<Rotations>0 90 180 270</Rotations> | <Rotations>0 90 180 270</Rotations> | ||
</RouteModelInfo> | </RouteModelInfo> | ||
Revision as of 01:38, 20 May 2009
The Civ4RouteModelInfos file declares the art for in-game routes (roads and railroads).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Text
Tag Name | Description |
---|---|
ModelFile | path of .nif file for road & railroad. |
ModelFileKey | unknown; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad. |
RouteType | Either ROUTE_ROAD or ROUTE_RAILROAD. |
Connections | unknown; Would appear to define the actual connections to other roads or RR. |
ModelConnections | unknown; Would appear to define the graphical connections to other roads or RR. |
Rotations | unknown; it is always 0 90 180 270. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile> <ModelFileKey>A00</ModelFileKey> <RouteType>ROUTE_ROAD</RouteType> <Connections>-</Connections> <ModelConnections>-</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Railroads/RailroadD02.nif</ModelFile> <ModelFileKey>H01</ModelFileKey> <RouteType>ROUTE_RAILROAD</RouteType> <Connections>N NE E SE S SW W NW</Connections> <ModelConnections>NE SE SW NW</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>