Civ4ArtDefines Unit: Difference between revisions

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{| align="left"
The '''Civ4ArtDefines_Unit''' file declares various art settings for units.
|[[Civ4ArtDefines_Terrain|Previous article]]
 
|}
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
{|align="right"
 
|[[Civ4 XML Reference|Back to XML Reference]]
|}<br><br>
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<font color=red>This page is missing information.
Do not remove this notice until it is complete.</font>
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=Summary=
Various Art settings for Units.




=Single-Line Tags=
==Tags==
===Text Tags===
===Text===
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|Type || Object Name (Unit).
!Type
| Object Name (Unit).
|-
|-
|NIF || Location of NIF file.
!NIF
| Location of NIF file.
|-
|-
|KVM || Location of KVM file.
!KVM
| Location of KVM file.
|-
|-
|SHADERNIF || <font color=red>unknown.</font>
!SHADERNIF
| <font color=red>unknown</font>
|-
|-
|TrainSound || This is the sound played when an unit is built in a city.
!TrainSound
| This is the sound played when an unit is built in a city.
|}
|}




===Boolean===
===Boolean===
{| border="1" cellpadding="2" cellspacing="0"
 
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|bActAsRanged || <font color=red>unknown.</font>
!bActAsRanged
| <font color=red>unknown</font>
|}
|}




===Floating-Point Tags===
===Floating-Point===
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|fScale || Size on maps.
!fScale
| Size on map
|-
|-
|fInterfaceScale || Multiply by fScale to get Civilopedia size.
!fInterfaceScale
| Multiply by fScale to get Civilopedia size.
|-
|-
|fBattleDistance || Distance at which this unit will fight (melee) opposing units. Click for more complete description.
!fBattleDistance
| Distance at which this unit will fight (melee-style) opposing units.
|-
|-
|fRangedDeathTime || <font color=red>unknown.</font>
!fRangedDeathTime
| <font color=red>unknown</font>
|}
|}




==Multi-Line Tags==
===Lists (Multi-line)===
{| border="1" cellpadding="2" cellspacing="0"
 
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|ShadowDef || <font color=red>unknown.</font>
!ShadowDef
| <font color=red>unknown</font>
|-
|-
|AudioRunSounds || <font color=red>unknown.</font>
!AudioRunSounds
| <font color=red>unknown</font>
|}
|}




=Example=
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
  <UnitArtInfo>
  <UnitArtInfo>
     <Type>ART_DEF_UNIT_LION</Type>
     <Type>ART_DEF_UNIT_LION</Type>
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     </AudioRunSounds>
     </AudioRunSounds>
  </UnitArtInfo>
  </UnitArtInfo>
{| align="left"
|[[Civ4MainMenus|Next article]]
|}
{|align="right"
|[[Civ4 XML Reference|Back to XML Reference]]
|}

Revision as of 12:27, 19 May 2009

The Civ4ArtDefines_Unit file declares various art settings for units.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Text

Tag Name Description
Type Object Name (Unit).
NIF Location of NIF file.
KVM Location of KVM file.
SHADERNIF unknown
TrainSound This is the sound played when an unit is built in a city.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bActAsRanged unknown


Floating-Point

Tag Name Description
fScale Size on map
fInterfaceScale Multiply by fScale to get Civilopedia size.
fBattleDistance Distance at which this unit will fight (melee-style) opposing units.
fRangedDeathTime unknown


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
ShadowDef unknown
AudioRunSounds unknown


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<UnitArtInfo>
   <Type>ART_DEF_UNIT_LION</Type>
   <fScale>0.61</fScale>
   <fInterfaceScale>1.3</fInterfaceScale>
   <NIF>Art/Units/Lion/Lion.nif</NIF>
   <KFM>Art/Units/Lion/Lion.kfm</KFM>
   <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
   <ShadowDef>
       <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
       <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
       <fShadowScale>1.0</fShadowScale>
   </ShadowDef>
   <fBattleDistance>0.35</fBattleDistance>
   <fRangedDeathTime>0.28</fRangedDeathTime>
   <bActAsRanged>0</bActAsRanged>
   <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
   <AudioRunSounds>
       <AudioRunTypeLoop/>
       <AudioRunTypeEnd/>
   </AudioRunSounds>
</UnitArtInfo>