Debugging (Civ5): Difference between revisions
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** Set <code>LoggingEnabled</code> to 1. Civ5 will write log files under the <code>Logs</code> folder. | ** Set <code>LoggingEnabled</code> to 1. Civ5 will write log files under the <code>Logs</code> folder. | ||
** Set <code>EnableLuaDebugLibrary</code> to 1. Civ5 will display stack traces on Lua errors and you will be able to use the [http://www.lua.org/manual/5.1/manual.html#pdf-debug.debug debug] object. | ** Set <code>EnableLuaDebugLibrary</code> to 1. Civ5 will display stack traces on Lua errors and you will be able to use the [http://www.lua.org/manual/5.1/manual.html#pdf-debug.debug debug] object. | ||
** Set <code>DebugPanel</code> to 1. By pressing '''²''' ( | ** Set <code>DebugPanel</code> to 1. By pressing the '''²''' key (may be '''ù''' or something else depending on your computer's language) during a game, Civ5 will display a debug panel. | ||
* '''usersettings.ini''' | * '''usersettings.ini''' | ||
** Set <code>DebugMode</code> to 1. Needed to enable other features previously mentioned. | ** Set <code>DebugMode</code> to 1. Needed to enable other features previously mentioned. |
Revision as of 17:48, 21 September 2012
This article is under construction, come back in a few days.
Configuring your installation
Look for the following files under My Documents/My Games/Sid Meiers' Civilization V
and open them in a text editor like the notepad (not in a word processor).
- config.ini
- Set
LoggingEnabled
to 1. Civ5 will write log files under theLogs
folder. - Set
EnableLuaDebugLibrary
to 1. Civ5 will display stack traces on Lua errors and you will be able to use the debug object. - Set
DebugPanel
to 1. By pressing the ² key (may be ù or something else depending on your computer's language) during a game, Civ5 will display a debug panel.
- Set
- usersettings.ini
- Set
DebugMode
to 1. Needed to enable other features previously mentioned.
- Set